Nvidia wayland vulkan. Under X11 no tearing observed.
Nvidia wayland vulkan Vaapi decoding is disabled on either wayland or vulkan, but works fine on x11 (without vulkan) I can launch chromium --ozone-platform=wayland with --use-angle=vulkan, --use-angle=opengl or even just --use-angle= with no kernel spamming or crashing. Vulkan. 4. 35. However, I am using (and trying to develop) some applications using Vulkan API, and Based on vulkan. 12 is the first mainline NVIDIA GPU driver release nVidia 1030: Vulkan Debug Ouput: WARNING: [UNASSIGNED-BestPractices-SpirvDeprecated_WorkgroupSize] Code 2076578180 : Nvidia Vulkan completely broken under Wayland. Xwayland is an X11 server implemented as a Wayland client, allowing one to run X11 applications on a Wayland desktop in a relatively seamless fashion. 10. One is related to video encoding using Vulkan Video, and one is related to explicit The game Sky Children of Light doesn’t work on Nvidia when running under Wayland. NVIDIA has released the 535. 05 (nvidia-dkms package) Bug report gz: nvidia-bug-report. 85, the default application launching with Vulkan errors and UI lag has not changed from the Chrome 120. Org Developer's Conference (XDC 2024) happening this week in Montreal, NVIDIA shared a road-map around their Wayland plans as well as encouraging Wayland compositors to target the Vulkan API. The laptop has integrated graphics and a discrete GTX 1650. I’m not 100% sure whether it was the GNOME update or the NVIDIA driver update which fixed the issue, since I had VSync enabled in games when I updated to GNOME 44, and None of the issues I listed in 555 release feedback & discussion - #22 by thesword53 are fixed:. 5-1 pacman hook for nvidia local/nvidia L4D2 crash under Fedora 37 with latest update and wayland under 525. 7. To run Vulkan samples, other window systems must be temporarily disabled. 0: 1786: August 5, 2020 Some questions about the new 470 driver and Fixed an issue where Vulkan applications would crash when running under Wayland; July 20th, 2022 - Windows 516. It has been nvidia-settings will not offer same level of configuration. using chromium -ozone-platform-hint=auto opens a blank window and it is using xwayland Wayland. 0-1 The GL Vendor-Neutral Dispatch library local/lib32-wayland 1. 44 on archlinux KDE, I can run XWayland OpenGL and Vulkan applications using the standard prime render offload. 5-2 Nvidia VDPAU library local/libxnvctrl 550. 49-1. Games work to, for example I can start X-Plane with the --vulkan switch. 02: Steam client is flickering Games are jittery as described in the post above (with or without freesync enabled on my monitor) Not only Vulkan was designed around explicit sync but kernel drivers for GPUs are using explicit sync internally. 0, thought it does appear to be present in older versions (what is going on?!). 5 LTS GPU: GeForce GTX 770 Driver: 470. 53 SDL video target is ‘x11’ SDL video target is ‘x11’ SDL failed to create GL compatibility profile (whichProfile=0! This system supports the OpenGL extension GL_EXT_framebuffer_object. ? NVIDIA Developer Forums Wayland+Vulkan: missing surface format VK_FORMAT_B8G8R8A8_SRGB. Much of this can be fixed by patching explicit sync into XWayland, Xorg protocols, and Wayland. 3 TB Software Information: Firmware OpenGL and Vulkan on Xwayland. The following are necessary to enable accelerated rendering on Xwayland with the NVIDIA driver: DRM KMS must be enabled. Phoronix: NVIDIA Shares Wayland Driver Roadmap, Encourages Vulkan Wayland Compositors At the X. The NVIDIA driver is able to facilitate accelerated 3D Running vkfish . I’ve tested this with (on arch linux, kernel 6. When running in a wayland session, the standard tool for dumping vulkan information vulkaninfo fails to complete (among other programs). 06] CUDA applications, including NVENC/NVDEC lock the GPU in P2 state: Remove “P2 forced” state from drivers (CRITICAL) Kernel panics on laptops: Series 550 mmbossoni's fix still seems to be necessary to install the lib32 package alongside the normal 64-bit one (can't speak for Wayland since I don't use it). . and Wayland. 14-1 NVIDIA NV-CONTROL X extension local/nvidia-dkms 550. 03). 3b) I noticed that today’s driver release includes support for Wayland Vulkan surfaces - thanks so much for adding this! I did notice, however, that opacity is an issue when the window surface has an alpha channel (who coul Hello folks, I’d like to see VK_EXT_headless_surface when executing vulkaninfo in Google Colab headless instance with T4 GPU. It has been modified to use the direct-to-display WSI and Wayland platforms, and the interface has been stripped for simplification. 3. gz (491. -but- Your GTX550Ti doesn’t support Vulkan since it’s a Fermi gpu. As of gtk 4. Org Developer's Conference (XDC 2024) happening this week in Montreal, NVIDIA shared a road-map around their Wayland plans as well as encouraging Wayland compositors to target the Vulkan API with strace -o mpv. What this means for end users is that DRM fbdev support (nvidia_drm. This system supports the . Example: github-desktop (install the latest ARM64 deb from the official linux fork Releases · shiftkey/desktop · GitHub). 03-2 Does this happen with the proprietary driver (of the same version) as well? {Wayland} Screen tearing in Proton/Vulkan Games #521. 10) nvidia versions: 560. Unfortunately I can’t get EGL working on nvidia in wlroots (sway, hyprland). You may I have an 4060 eGPU setup with my Dell XPS13 laptop on Arch and am trying to run wayland only on the nvidia card: WLR_DRM_DEVICES=(only my egpu). 13 needed albeit When connected to a Wayland server (such as a wlroots-based compositor) it appears that the surface format VK_FORMAT_B8G8R8A8_SRGB is not advertised as one of the available swapchain formats. $ cat II tested vulkan offloading for native wayland apps with 545. This goes into an With Linux kernel 6. Im currently running sway-1. glxinfo only shows the secondary Intel GPU, not the Nvidia GPU vulkaninfo terminat I ran pacman -Qs nvidia and my output for that is:. ” I don’t believe this is an application specific issue as I did some google search and updated my egl-wayland to the latest on ubuntu20. 0 libva error: vaGetDriverNameByIndex() failed with invalid The NVIDIA 555 beta driver, slated for release on May 15, will be the first to support the explicit sync features. Thanks for your thorough reply, I thougt Nvidia’s EGL implementation was already ready, leaving only the KMS implementation; was I off? Right now I guess there’s little use rushing things though, the ground is shifting so damn much in the graphics department, with Vulkan and Dx12 and whatnot, we can’t even be sure if Wayland 2. See Wayland information for r545 Hey Guys, unfortunately it would seem that this still reproduces with the latest 495 beta driver. NVIDIA 555. I do prefer to use intel card for displaying staff for power saving. I am running: I’m trying to run an application in a wlroots-based wayland compositor (a patched cage, but can be reproduced with an unpatched sway) headlessly (this means: without outputting to a display), so I can grab its output and stream it into a texture of an unreal-engine 4. Once the program launches, the card goes back to sleep after a while: Exiting the program also Direct-to-display WSI, Wayland, and X11/XCB are the supported backends for the Vulkan samples. conf (I don’t load nvidia drivers at boot). This is the same using either “Beta release is currently targeted for May 15. 04. 12 GPU driver release series brings together a lot of technologies that users and developers may be interested in: Support for Vulkan OpenGL Vendor-Neutral Dispatch ( GitHub - NVIDIA/libglvnd: The GL Vendor-Neutral Dispatch library ) Support for DRM KMS Many new EGL extensions First, 364. 07 driver I face a lot of artifacts on my 4070 super, with Google Chrome and Chromium. Please remind that there are known limitations with Wayland and the current NVIDIA driver either because of the driver or the Wayland protocol. 2-2 EGL External Platform interface local/freeglut 3. 27 application (that runs unreal engine “PixelStreaming” on the cloud server, so its output can be Hello! Questions about Chromium seem to be pretty common, and I do not frequently see successes, but I try to post this question anyway. 43. log -r mpv the syscalls around this slow one looked to be happening in nvidia code not in mpv (references to /dev/nvidiactl etc). OpenGL and Vulkan on Xwayland. 4: 2583: February 26, 2024 Running Vulkan Inside Singularity Container. 0 GiB Processor: 12th Gen Intel® Core™ i5-12500 × 12 Graphics: Intel® UHD Graphics 770 (ADL-S GT1) Graphics 1: Intel® UHD Graphics 770 (ADL-S GT1) Disk Capacity: 2. Attached the nvidia bug report below: nvidia-bug Report details. Situation under nvidia-dkms 545. 04 through Windows Subsystem for Linux 2 (WSL2). EGLstreams have been included since the 364 driver and not been changed eversince, afaik. and we’re unable to spot the cause this issue. Clicking inside the game in fullscreen will make the press pass through to the desktop. The luma and chroma planes decode properly, however the yuv2rgb conversion fails. 78 compositors: kwin_wayland sway weston (reports that this happens on gnome-shell as well, but I haven’t tested myself) egl-wayland versions: 1. 89, Linux 515. Direct-to-display WSI, Wayland, and X11/XCB are the supported backends for the Vulkan samples. Going back two years has been feature request #294 about Wayland compositor-side extensions for Vulkan for basically trying to write a Vulkan compositor back-end. Test case: Reboot Login into GNOME Wayland session from GDM (wayland) Run vulkaninfo --summary and vkcube-wayland ? vkcube-wayland segfaults open Hello, I’m attempting to enable Vulkan support for my RTX 4090 on Ubuntu 22. 07 but they mention similar issue affecting Vulkan, just enumerating the devices wakes them up. 1. Session uses llvmpipe instead of nvidia drivers (line "Graphics Processor: ffmpeg ffmpeg4. 02 550. But hijacked the issue with another one, as explained in the follow up messages, the Wayland frame callbacks are now restricting the frame rate to 1/2 or 1/3rd of what it should be. Is there something that stands out as a possible packaging bug? Log is attached: nvidia-bug-report. Running vkfish . · NVIDIA/egl-gbm@1352ca8 · GitHub) was all that we needed. This currently isn’t supported due to the way the graphics OSD is implemented. Wayland doesn’t really care about Vulkan or OpenGL. Global @cyanreg the attached file fails to display properly on nvidia gpus, with mpv --hwdec=vulkan --gpu-api=vulkan out. The nvidia-settings configuration tool has limited functionality on Wayland. For example Opening firefox with my default profile will try to restore 6 windows. 13-1 EGLStream-based Wayland external platform local/libvdpau 1. Rendering Vulkan swapchains seem to have stopped working on Wayland (Xwayland still works) with the 515. This happens under most, if not all major There is a problem while playing VULKAN (or dxvk) games with nvidia optimus render offload on xwayland. ” Running vkfish . 1-1 A computer The NVIDIA EGL driver uses a JSON-based loader to load all EGL External platforms available on the system. opengl, wayland. eg; if i set refresh rate to 60, Doom 2016 will not exceed 60 with Vulkan+Proton+Wayland and vsync set to off. 40. Weirdly, it is not all Vulkan+Proton+Wayland steam games. GTK4 apps are consuming unexpected CPU cycles while idle in the background when using the Vulkan Proton-GE-8. Some of the other features planned for future NVIDIA driver releases with Wayland support include: - Multi-monitor VRR. Interestingly, as far as I can tell it doesn’t reproduce with full-screen applications with compositors that support direct scan-out (such as Weston or GNOME). 12. OpenGL, Vulkan and VDPAU on Xwayland (nvidia. This issue isn’t present in previous stable driver release. 113. 4 furmark libvdpau vulkan-icd-loader Conflicts With : nvidia-libgl Replaces : nvidia-libgl Installed Size : 652. EGL like GLX is just something that binds rendering APIs to the underlying windowing system like X11. 02 With my setup on Vulkan, the creation of a fullscreen swap chain with vkCreateSwapchainKHR often fails NVIDIA’s 364. Org Developer's Conference (XDC 2024) happening this week in Montreal, NVIDIA shared a road-map around their Wayland plans as well as encouraging Wayland compositors to target the Vulkan API Hello there it’s the time of the month where I test the latest driver against various use cases and report / close issues. The NVIDIA driver is able to facilitate accelerated 3D To run a Vulkan application, you will need to install the vulkan-icd-loader package (and lib32-vulkan-icd-loader if you also want to run 32-bit applications), as well as Vulkan drivers for your graphics card(s). I’m running Windows 11. But in my system almost every application like chrome, discord, The 390 driver does support Vulkan. cpp `pkg-config --libs --cflags wayland-client vulkan` # include < algorithm > # include < array > # include < stdio. Open VeilSilence opened this issue Jun 19, 2023 · There is a problem while playing VULKAN (or dxvk) games with nvidia optimus render offload on xwayland. I have nvidia drm modesetting and fbdev enabled via modprobe. 57. 01 has "solved" my issue (as much as you can call this "solving" the current wayland/nvidia situation). However, I would like Hi, I’m working on an application that wants to create multiple windows, but keep all graphics resources (textures, buffers, etc) shared between them. 256. 9 1. The application window shows up, but then immediately closes with the message “Failed to connect. Date generated: 2024-08-07 16:59:33 Hardware Information: Hardware Model: HP HP Pro Tower ZHAN 99 G9 Desktop PC Memory: 16. The NVIDIA RTX Enterprise Production Branch driver is a rebrand of the Quadro Optimal Driver for Enterprise (ODE). 10 or later. local/egl-wayland 2:1. This leads to a black screen and vkCreateSwapchainKHR failed with result = VK_ERROR_OUT_OF_DEVICE_MEMORY the surface is a xlib surface, and the desktop env is gnome wayland on ubuntu23. However, zero-copy is broken for Nvidia GPUs: Xwayland: invalid operation in nvidia gbm import (#1444) · Issues · This thread is regarding the Vulkan default on Wayland+nVidia though, so I'll be back here again when the Chrome 122 series goes stable. Unfortunately, when running under Wayland, the application fails to start. vulkanifo works fine under X11 session, but fails to enumerate devices under Gnome Wayland session (under eglstreams). 41. Greetings, I switched to Wayland via the plasma-workspace-wayland package on Ubuntu 18. Originally, I had the 1650 usable for PRIME render offload (via prime-select on-demand), and CUDA works on the RTX 3060 eGPU out of the box. The NVIDIA driver is able to facilitate accelerated 3D I know Doom 2016 has a Hard cap of 200fps, but still it will not exceed any refresh rate before that. 1 it should be technically possible to write a driver/vendor-agnostic Wayland compositor using Vulkan thanks to the new core extensions. It works fine on AMD Wayland, it also works fine on Intel Wayland and it works fine on Nvidia as long as you’re on X11, but not under Wayland. 17. The target process may have exited. 0 or 3. nvidia-bug-report. For example you can Vulkan applications on Wayland do not work until logging into a Xorg session first. 10 with Wayland window manager on a Dell laptop with intel and nvidia cards. The NVIDIA driver is able to facilitate accelerated 3D Production Branch/Studio Most users select this choice for optimal stability and performance. It fails at swapchain related steps. Downgrading to nvidia-dkms 535. “Beta release is currently targeted for May 15. They shouldn't interfere with the vulkan: selecting physical device 'NVIDIA GeForce GTX 1060 with Max-Q Design': queue family 2 vulkan: physical device supports DRM format modifiers I can confirm it is possible for NVIDIA to run gamescope on Wayland since it used to work in the beginning, Linux Wayland: --gpu-context=waylandvk; Capabilities. PPSSPPSDL crashes on startup: Starting program: /mnt/d/PPSSPP/PPSSPPSDL To make this setting permanent, add 'set debuginfod enabled on' to On linux, running a vulkan app (presenting to the screen) with VK_PRESENT_MODE_FIFO_KHR (the default, for vsync’d display) causes massive stuttering across the system when moving or resizing other Direct-to-display WSI, Wayland, and X11/XCB are the supported backends for the Vulkan samples. I am using nvidia driver version 515. 6x. It has been // g++ nvidia. The NVIDIA driver is able to facilitate accelerated 3D As of driver version 495. I am testing using phoronix-test-suite run unigine-heaven Decided to use Window Mode 1920x1080p Xorg = 114FPS Wayland = 13 FPS I attach my bug report (which i generated after i had ran both tests). This suppose to work fine through xwayland even i am not creating a wayland surface. I'll start by saying everything works perfectly in X11, only Wayland has a problem. It’s been a rough one so far 🙁 Several applications will launch but won’t show a usable GUI. NVIDIA Developer Forums Accelerated Gnome +nvidia +wayland. google brought me to NVIDIA/egl-wayland#89 which itself was fixed in nvidia 550. Obviously, resources specific to each window (such as the swapchain, sync objects for the swapchain, etc) would remain per-window and not be shared. Is this enough information to get NVIDIA's Wayland support is finally coming together albeit long overdue with DMA-BUF passing support and now patches pending against XWayland for supporting OpenGL and Vulkan hardware acceleration with their proprietary driver. 3: 1662: November 25, 2023 No support for VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR? Vulkan. , OpenGL and Vulkan on Xwayland. 9-dev @ 020a572e (wlroots based) with a patched This Vulkan support is also good news as NVIDIA has been working to support this new functionality as well as DMA-BUF passing support for their driver, thus the Vulkan-powered Wayland compositors should ultimately work nice on NVIDIA hardware too. This system supports the OpenGL extension GL_EXT_framebuffer_blit. With its focus on security, performance, and modern graphics technologies, Wayland has gained significant traction in the Linux community. 5: 4114: Originally filed against the GTK project: GTK4 apps background CPU usage high with Vulkan renderer (#7117) · Issues · GNOME / gtk · GitLab This was quickly identified as an nVidia driver issue. There is a problem while playing VULKAN (or dxvk) games with nvidia optimus render offload on xwayland. 1: 623: March 5, After looking for a way to make Nvidia my primary GPU on Wayland I wanted to share my findings in this thread so that I as well as other people can find the solution to this problem again in future ( Note this will only work if Nvidia drivers is already installed ) If you’re using Fedora with an NVIDIA Optimus setup and want to enable NVIDIA GPU usage for both Hey, I’ve been trying to make the dGPU work on my archlinux system, but vkcube-wayland crashes, and vkcube as well. A recent extension to Vulkan allows "external objects", meaning buffers can be passed around. The new Vulkan extensions support on Turing+ GPUs: VK_EXT_memory_priority; VK_EXT_pageable_device_memory; Other extensions now supported: Vulkan support is present in all mainline drivers for like a year now, nvidia doesn’t just drop support for cool new features. If this library is not installed as part of a NVIDIA driver installation, a JSON configuration file must be manually added in order While some PRs are to be merged yet, I have discovered that the window contents are flickering when wayland is used in combination with vulkan. The NVIDIA driver is able to facilitate accelerated 3D No, currently reverse PRIME bypass requires coordination between the client-side OpenGL / Vulkan driver running in the application and the NVIDIA X driver running in the Xorg server. -but-Your GTX550Ti doesn’t support Vulkan since it’s a Fermi gpu. 24 mmbossoni's fix still seems to be necessary to install the lib32 package alongside the normal 64-bit one (can't speak for Wayland since I don't use it). metux-its NVIDIA’s Wayland support is finally coming together albeit long overdue with DMA-BUF passing support and now patches pending against XWayland for supporting OpenGL and Vulkan hardware acceleration with their proprietary driver. However, games are a different story as they and many other wayland applications exhibit out of order frames / black flickering. MarkusHoHo November 15, 2021, Phoronix: NVIDIA Shares Wayland Driver Roadmap, Encourages Vulkan Wayland Compositors At the X. On Wayland what will happen is that the game will show one of the initial logos and then stay in a black screen. 07 (but also on 545. 13 1. 0 whenever they’re released will still depend on EGL or if it will switch to Vulkan (nor whether it will support both, it would make a lot of sense to support both, but Hi All, I’m an engineer and not a developer. 1 has explicit sync. There are several packages providing a vulkan-driver and lib32-vulkan-driver: . Compiling OpenGL, Vulkan and VDPAU on Xwayland. 92. I’m not sure this is nvidia problem, since tearing happens whichever GPU I select. Bumping this with a minor update since SDL 2. Overview. Using frogging family 565 nvidia drivers and arch 6. nvidia-settings will still provide details about the system and power usage. My surface is created with vulkan::ext::vkCreateWaylandSurfaceKHR(instance, &surfaceCreateInfo, NULL, &surface); I noticed the fix for egl-wayland is in for 1. Other features will be supported through Vulkan Direct to Display like: uses bundled egl-gbm (unfortunate source on github seems to be outdated) Revisited this, hadn’t realized at the time that it was up-to-date and hadn’t suspected that the single commit from 3 months ago ( Fix the ABI version check. When running a Vulkan program, its launch will be delayed for several seconds, while the card is resumed. 10, which is Chapter 39. Native wayland apps supporting vulkan should run IMO. This is especially apparent when showing video. 06 and the results are: vkcube-wayland works fine. 12 GPU driver release series brings together a lot of technologies that users and developers may be interested in: Support for Vulkan OpenGL Vendor-Neutral Dispatch ( GitHub - NVIDIA/libglvnd: The GL Vendor-Neutral Dispatch library ) Support for DRM KMS Many new EGL extensions[/i] My questions For some reason I can’t enable vulkan in ozone wayland. 0-1 Free OpenGL Utility Toolkit local/lib32-libglvnd 1. However, my vulkan programs stopped working. When playing a game, if framerate does not keep up with vsync rate (60fps in my case), NVIDIA BUG, KDE Wayland Games are Force Vsynced. On wayland, Vulkan. Pending patches to the X. Recent Features and Fixes Explicit Sync has finally landed GL (native and Xwayland), Vulkan supported Contributed Mutter and Xwayland linux-drm-syncobj-v1 implementations We are continuing to work through reported issues EGL on Xwayland sway and any proprietary NVIDIA driver is required (although this probably includes their new open kernel modules, I have not tested). Doesn’t make a difference. 16 All with the same behaviour, on my 24GB 4090, if I resize a window, nvidia-smi reports that the GNOME 46. 54 EGL and Vulkan are two completely different things. By default it uses Wayland Hi, Since the 550. Vulkan doesn’t use either, it has its own Windowing System Extension for Wayland, X11, Android Surfaceflinger, Mir and whatever Windows is using. NVIDIA Introduces New Low-Latency Vulkan Extension For Gaming Vulkan 1. NVIDIA works under Wayland (and Xwayland) starting with Fedora 35 and NVIDIA driver 495 and later. I know it’s doable in general, because Unreal Engine’s editor I'm having a problem with running Plasma Wayland session with proprietary Nvidia drivers. No dice. 54. EGL apps (incl. 06) it becomes part of the background. 4 KB) Fixed an issue where Vulkan applications would crash when running under Wayland; July 20th, 2022 - Windows 516. This is the quickest way to demonstrate the opacity issue and can be seen as soon as it starts fading to the title screen. New: Is NVIDIA Vulkan driver conformant? Yes, the beta drivers typically pass NVIDIA Shares Wayland Driver Roadmap, Encourages Vulkan Wayland Compositors At the X. 86. The vkfish application is a modified version of the NVIDIA threaded rendering Vulkan sample. It has been modified to use the direct-to-display WSI and Wayland platforms, It seems that the Vulkan Wayland WSI is broken with the proprietary Nvidia drivers, on every desktop environment I tested (Sway WM, KDE, GNOME). It has been On wayland, I suddenly got crashes in vkGetPhysicalDeviceSur Greetings, I develop for an Ubuntu 18. Driver: 470. It turns out that this can be used to implement a Wayland compositor, therefore any driver supporting Vulkan (including NVidia proprietary) could be supported Direct-to-display WSI, Wayland, and X11/XCB are the supported backends for the Vulkan samples. log. x stable series. My main development environment is using an AMD card, and my tool works well there. 65. then I tested switching gpu OS: Ubuntu 22. It may also be the case that vulkan-validation-layers are required to use the vulkan backend. mp4. vkcube-wayland output: Selected GPU 0: NVIDIA GeForce RTX 4060 Laptop GPU, type: DiscreteGpu Can't find our preferred formats Falling back to first exposed format. 03. For example mpv on the waylandvk backend outputs: [vo/gpu/vulkan/lib The 390 driver does support Vulkan. Under X11 no tearing observed. gz (1. 0 KDE Frameworks Version: Hello! I’m trying to configure my Dell XPS 15-9500 on KDE Neon 20. I was able to get CUDA running on the GPU, and nvidia-smi lists the device correctly, but vulkaninfo --summary lists llvmpipe (CPU based) as the only Vulkan device available. I sometimes try to run Chromium on nVidia with: __NV_PRIME_RENDER_OFFLOAD=1 Almost everything I tried runs fine, but I noticed that many applications (both opengl and vulkan) suffer from screen tearing. 02 OS: Manjaro [testing branch] Kernel: Linux 5. Hey, just reaching out because I just installed fresh Linux (arch + hyprland, so wayland) and installed proprietary NVIDIA drivers (Driver Version: 560. XWayland could have been a workaround. Tested a few games, some running through DXVK, some through VKD3D-Proton. com) This setting is necessary for rendering acceleration to work in xwayland, but I can’t check it in any way. It Some people don't like this because GBM is already the de facto buffer passing method. gz (83. 3a) Practically no (technically wayland is merely a protocol that gets implemented by wayland compositor). *Advantages*: - Low power consumption, even with scaling Update: when I use modeset=1 for both i915 and nvidia I am able to use wayland with nvidia. 11, drm_fbdev_generic_setup was renamed to drm_fbdev_ttm_setup. 02 Beta driver for Linux today, bringing with it support for multiple newer Vulkan extensions and extends Wayland support further. Other Vulkan+Proton+Wayland games such as Doom 64 and Hellpoint, has no Direct-to-display WSI and Wayland are the supported backends for the Vulkan samples. You can technically There is nothing in the Nvidia slides that say how they are going to make Vulkan barrier to entry knowledge less as long as using Vulkan has a higher barrier to entry to opengl in required knowledge to make item that somewhat works expect custom new opengl wayland compositors and opengl game engines to keep on turning up. KDE 6. 1: 1121: March 21, 2023 Wayland - Native wayland apps & vulkan apps have graphical glitches similar to xwayland glamor. 23. 2-1 The GBM EGL external platform library local/eglexternalplatform 1. During XDC 2023 this week in Spain, Faith Ekstrand with Collabora provided a status update on the NVK Vulkan driver that continues to be developed inside Mesa for providing open-source NVIDIA Vulkan driver support. I have a Intel machine with a nVidia Quadro running Manjaro Linux on Wayland (Plasma) with nVidia driver 530. For example, with X11 installations, execute these commands: Direct-to-display WSI, Wayland, and X11/XCB are the supported backends for the Vulkan samples. The short version: When trying to create a native Wayland swapchain it returns an error, but only when using the packaged version of the drivers. Wayland Color Management Protocol Might Finally Be As per the title both Strange Brigade and ZA4 in their native vulkan have black screen under wayland session with only audio can be hard, while on xorg it’s fine. 7-zen1-1-zen GPU: RTX 3060 Ti Driver Ver: 535. It offers the same ISV certification, long life-cycle support, regular security updates, and access to the same functionality as prior Quadro ODE drivers and corresponding The 390 driver does support Vulkan. See Chapter 36, Direct Rendering Manager Kernel Modesetting At the X. Here’s what I did so far: Update drivers !apt install -qy wget vulkan-tools xvfb libnvidia-gl-535 !apt remove -qy mesa-vulkan-drivers Install headlesss nvidia-525 drivers !apt install nvidia-headless-525 Here’s the output of !nvidia-xconfig --query Is there any way to support accelerated off-screen rendering in Chromium with Nvidia drivers and Linux? After recent patches in Chromium 122 it now works on X11 DRI3 on Intel and AMD, but the dri3 Open function implementation is missing on NV driver as mentioned here: DRI3Open missing in the X11 driver for wlroots compositors A possible workaround With Vulkan 1. After logging and logging out out of an Xorg session back into the Wayland session, vulkan applications now function. h > # include < vector > # include < vulkan/vk_enum how can we detect and/or work around this? I'd rather not blanket skip over any nVidia device when using Wayland. Linux. ” In Direct-to-display WSI and Wayland are the supported backends for the Vulkan samples. 6167. OS: Arch Linux Kernel: 6. NVIDIA Shares Wayland Driver Roadmap, Encourages Vulkan Wayland Compositors At the X. When running the Vulkan samples, you might need to temporarily disable other window systems. 0 MB) Vulkan apps presenting with a framerate lower than the framerate of the monitor appear to stutter, presumably due to the driver sending the wrong image to the compositor. After: Black lines are gone! I'm also on nvidia+wayland+arch+plasma 6, driver 500. For example, with X11 installations, run these commands: sudo service gdm3 stop <run sample> sudo service gdm3 start Update I tracked this down to a driver issue that is fixed in the 560 beta. tekstryder Member Registered: 2013-02-14 Posts: 183. vkQueuePresentKHR always seem to wait for the GPU However, this bug means we are unable to run Vulkan programs within our custom Wayland compositor. I’m looking to buy 20 Linux boxes and am looking at Wayland, but the latest information I am seeing is coming from a couple years ago regarding NVIDIA limitations. 2 1. So here we are :D When playing Enshrouded on Wayland with nVidia 550. 0 whenever they’re released will still depend on EGL or if it will switch to Vulkan (nor whether it will support both, it would make a lot of sense to support both, but I don’t appear to have the x11 one, but I do have egl-gbm: paru -Qs egl 01:46:04 local/egl-gbm 1. Intel: vulkan-intel (or lib32-vulkan-intel); NVIDIA: there are two implementations: NVIDIA Wayland Roadmap NVIDIA Team. It has been Use gnome wayland following the instructions in the developer guide Weston (Wayland) — NVIDIA Jetson Linux Developer Guide 1 documentation Attempt to run all chromium/electron applications and they hang on launch. It runs much cooler than my previous setup which was running gnome-shell on nvidia. This appears to be an nvidia-specific issue as the same build of mame does not exhibit the problematic behaviour on my laptop equipped with a Ryzen 5 4500U processor. 29. There is no cross-compositor method for configuration that would allow nvidia-settings to manage displays on Wayland as it does on X11. 04 Desktop with an NVidia Quadro M1000M. Org Server's XWayland code paired with a yet-to-be-released proprietary driver update finally allow for Phoronix: NVIDIA Shares Wayland Driver Roadmap, Encourages Vulkan Wayland Compositors At the X. 6. 16 the Vulkan rendering backend is used by default. Wine NTSYNC will hopefully come with Linux 6. Nvidia's refusal to properly support the platform for years should not be praised as some kind of protest to improve Linux. 03 555. 6367. I'm struggling to find a solution to something that is clearly a config problem somewhere, im just unsure where. When playing a game, if framerate does not keep up with vsync rate (60fps in my case), screen starts glitching by m Wayland, a next-generation display server protocol, has emerged as a promising alternative to the long-standing X11 protocol. With GNOME 41, Wayland can be selected explicitly with GDM. 32, with Vulkan Before: Black lines and flickering when you open menus and hover over items etc. That feature request was closed today as with Greetings, I develop for an Ubuntu 18. 3). NVIDIA Open GPU Kernel Modules Version nvidia-open-dkms 535. Im using for xwayland the explicit sync patches but dropping them also does not help. 14-2 NVIDIA drivers - module sources local/nvidia-hook 1. When playing a game, if framerate does not keep up with vsync rate (60fps in my case), screen starts glitching by momentarily showing some frames that were rendered a little earlier. I’ve started looking into it. 22 is coming out really soon - for testing purposes I’ve pushed a Steam beta of FEZ (appid 224760) which uses the very latest Git revision of SDL and an updated FNA/FNA3D. Hello! I’m trying to run my Vulkan application through Nsight to try and figure out a descriptor issue. On wayland, I suddenly got crashes in vkGetPhysicalDeviceSur The nvidia-drm module does not support the GAMMA_LUT, DEGAMMA_LUT, CTM, COLOR_ENCODING, or COLOR_RANGE connector properties, which may impact some compositor features related to color correction. However, the choice between AMD and NVIDIA graphics cards for Wayland can be a daunting task, Nvidia Vulkan completely broken under Wayland. 0 whenever they’re released will These two patches are intended to accompany upcoming support in the proprietary NVIDIA driver for hardware accelerated GL and Vulkan rendering with Xwayland. For example, with X11 As such, there are currently no plans to support them for (X)Wayland use. Hardware Info: Operating System: CachyOS Linux KDE Plasma Version: 5. OpenGL ones will require DRI PRIME support from nvidia. 04 (wayland) for use with an RTX 3060 in a PRIME configuration. I’ve recently been testing on a server with an RTX 3080, and hit two major issues. Screenshot is attached with the wrong rendering. I have dual Intel/NVIDIA, with a GeForce RTX 4060 Laptop GPU. I also tried gnome wayland session with the same result. Native wayland apps are not yet supported and always run on intel. We’ll look into making it work for the Wayland presentation path in the future. That said, vulkan spec is evolving and nvidia keeps updating their implementation to latest standard of vulkan as needed. Open-Source NVIDIA Driver Moving To NVK + Zink For OpenGL, Vulkan and VDPAU on Xwayland. The major effect of this is Wayland compositors being unable to present to the display. Org Developer's Conference (XDC 2024) happening this week in Montreal, NVIDIA shared a road-map around their Wayland plans as well as encouraging Wayland compositors to target the Vulkan API Looks like I was on the right track - from Erik Kurzinger: There is an ABI incompatibility between the 515 driver and previous versions of our egl-wayland library which might be the cause of this. fbdev=1) will no longer continue to work as expected. Org Server’s XWayland code paired with a yet-to-be-released proprietary driver update finally allow for I get same blank window as well after upgrading to chromium 124. 02 has explicit sync for XWayland Vulkan, it also added support for IMMEDIATE_KHR on Vulkan Wayland WSI. I reached out to Hyprland developer and he say it’s not them but NVIDIA I am doing some local AI and I would like those 2GB maybe a bit more back for models not leaks, can this be fixed as this is memory On GNOME 43 and NVIDIA 525 driver, I was experiencing the same issue (forced VSync in full-screen apps), however, on GNOME 44 and NVIDIA 530, the issue no longer happens. 58. 04(1. 03 introduces screen tearing to games running with V-sync in a GNOME Wayland session. Hi, I’m developing a game streaming / remote desktop tool for linux using Vulkan, wayland, and Vulkan Video. And that does not appear to be an Nvidia issue either. VRR doesn’t work with 2 screens: VRR not working on Wayland with 2 screens [545. gpuinfo. All is very similar to how the glitches are described here xwayland glamor renders incorrectly on nvidia (#1317) · Issues · xorg / xserver · GitLab only difference is that they apply for actual native wayland apps. 0. The vkcube Problem: Vulkan only works under X11. It has been A year ago, Andy Ritger at Nvidia posted on [i]NVIDIA’s 364. I am using Ubuntu 17. containers. These are engineering boxes, so I don’t need to worry about gaming. It’s not specific to Vulkan, OpenGL is affected too. New: Is NVIDIA Vulkan driver conformant? Yes, the beta drivers typically pass the latest version of Vulkan conformance. It will include support for both the Wayland explicit sync protocol for EGL applications and the counterpart X11 explicit sync protocol for GLX and Vulkan X11 applications. 42. Before, I was on X11 with driver version 470 and I could work without problems. - The nvidia-settings The vkfish application is a modified version of the NVIDIA threaded rendering Vulkan sample. The net effect of this is that some clients will refuse to work, and others may fall back to the first (and only) available format of A few days ago I upgraded my system from Fedora 39 (which is EOL since November this year) to Fedora 41. Right now I guess there’s little use rushing things though, the ground is shifting so damn much in the graphics department, with Vulkan and Dx12 and whatnot, we can’t even be sure if Wayland 2. NVIDIA 560 will have explicit sync support for Wayland Vulkan. GNOME 47 will have DRM leasing support for VR users. 1 But via Vulkan Direct to Display code there are plans for stereo rendering with Vulkan, Vulkan explicit SLI via the VK_KHR_device_group extension, swap groups via VK_NV_present_barrier, and frame lock and genlock support. Reply reply More replies. OpenGL, Vulkan and VDPAU on Xwayland. All PCSX2 again which runs natively on wayland, when ran with Vulkan API and not OpenGL also sees the behavior of going forward/backward. Last edited by tekstryder (2024-01-28 18:14:45) Offline #31 2024-02-01 21:13:45. This new Fedora release is my first experience with Plasma 6. I have an nvidia 1660ti but using nouveau drivers. With Chrome 121. This was tested using the beta drivers 495. org's list of reports lacking VK_KHR_wayland_surface, the most recent Nvidia driver which lacks it (for your GPU model) seems to be 566. 49. Desktop is unaffected, but Vulkan apps are. 01, which should have the problem fixed in theory. If those still exist, I need to stick with tried-and-true. 05 on a GTX 1070 (GP104). - Implicit SLI Mosaic mode. Wayland should work but this depends on the compositor used, it has to include the nvidia specific patches. h > # include < string. 42: 16644: December 19, 2024 Could someone give some hints about what factors that will affect these supported format on the same nvidia card, which is 3080 withy 515. 266 was published a few days ago with a handful of fixes The Vulkan ICD provided by Nvidia’s driver always wakes up the dgpu on hybrid graphic systems, even if the gpu chosen by the program is not the Nvidia dgpu. If I remember correctly there were no issues in the 535 branch, I thought what affected CS2 also affected this but apparently it’s a different bug it seems. 9 KB) I notice also on Wayland: $ vainfo libva info: VA-API version 1. Front-buffer rendering in GLX does not work with Xwayland. Greetings, I develop for an Ubuntu 18. However, The latest stable Nvidia driver 535. Among those features not planned include: - Stereo rendering using GLX / EGL / Vulkan. This is the same change that egl-wayland-1. 04 beta driver. zyz xeor aoomogyi sydktubc ceb qxpwzd geportr zgd sdvsd nxysdk