Wow speed vs haste. Like only 10% for 9 gems.


Wow speed vs haste Learn all about Stats and Attributes in World of Warcraft Patch 11. It typically refers to the "shortening" of attack speed and casting speed. 0? so you had the best chance of proccing windfury as soon as possible. The cast time of all eligible abilities is reduced by the player's spell haste percentage, and this change is reflected in abilities' tooltips. Spell haste also reduces the length of the global cooldown for spells and Haste does not increase dot tick speed. 610: 71: 0. 4 attack speed and a 300 dps 2h axe with a 2. I currently have both Corpsemaker (3. 05 Haste Rating = 1% Haste; Critical Strike Rating Critical Strike Rating is a great stat for Marksmanship Hunters providing an attack that does double damage of a normal attack. World of Warcraft on Reddit! Members Online. 4 AS, while the fist-using Paladin got faster attacks at 0. It is a little shameful rocking 5% haste with 19% mastery and 16% versitility because my shots are heavily predictable in a random bg due to cast times, but the 67 yard range sniper shots are to die for. Comment by dillybar Tertiary stats get hit with diminishing returns far before 20%, and always have. 92aca5ea4d7b4d20800b60f9e61fbfd1 Attack speed enchants have very low value vs. For simplicity, let's consider a spell with 10s cd that is affected by Haste. In the end, go with what makes you comfortable for your setup. Pop. 4 instead of the . Gale-Force Striking enchant: Permanently enchant Find out everything you need to know about stats and attributes in World of Warcraft, from primary stats like Strength, Agility, and Intellect, over secondary stats such as Melee attack speed is determined by melee haste, and modifies the speed of your melee auto-attacks, while Ranged attack speed is determined by ranged haste, and affects the speed of your ranged auto-attacks. lmao. It is a function of weapon speed and haste. Tho, remmber, you are always roundign the attacks down - meaning with lets say 1. Casting speed is the time it takes for a spell to take effect. 1 haste was the big thing for elemental to stack to try and get the desired 4 LB to 1 CL rotation to maximize our DPS output. 4 and since MS had the same cooldown either way you'd always want a slower weapon, all else being equal. I would like to consider the following three as seperate properties: Haste Rating, Casting Speed, and Spell Haste (the last is especially ambigous) What I do know Hello and welcome to this Mastery stat explaination and guide. 2 it would on a 2. 78%), which makes Regrowth from a 2 sec. Spell Haste becomes an important stat, especially for Fire Mages, although it's still important to keep a balance between it and Spell Power. 7 PTR 11. 5% haste I did better than at 40% haste with repeated in-game testing. With high haste you can get 1-2 more ticks of each heal for the same duration. Havoc is also crit>mast. I'll go over each class/spec mastery stat and explain what it does and how does the rating work at level 20. 2. Very simple, thank you! I know your question was answered already. Can someone who actually knows why explain (clearly) if this was (and why) the correct, or incorrect decision in under 2-3 pages? Thanks in Fills the target with power, increasing its casting speed by 10% for 30 sec. 5% Hello everyone, Shaanis here with a deeply thought out post. Technically shadow’s 20% haste while dual wielding or with light blade could also work, but i think bow is better for the ranged auto attack. Every caster should have some buff they can cast on themselves or any ally. 71 rating giving 1% haste, adding 881 haste adds around 5. Some people quote WorstEpEver’s 9. Haste has no effect on movement speed; it decreases the time between your character's auto-attacks, and reduces the global-cooldown (also known as GCD), which is the short period of time As a Vengeance DH haste is actually really important. There are many confusing, conflicting and tedious comments about Haste and I hope to be able to get some clear answers about how it works. Hey Graylo, nice post as always. As soon as you hit 11 it skydives each level, at 22 10 rating is 4% haste 900 is pretty low for a well geared demo lock so it's nothing along the lines of that lock bumping into the haste cap or anything. Attack speed seems good for trading in lane, farming early and even destroying towers. having a 1. The effect is still 23 haste though. If you do that, FS will be your highest dmg by a country mile. Skipping 40% of your swing timer will result Attack speed vs ability haste . Question I can't decide whether it's more beneficial to stack crit or spell haste on my off-piece items? Stacking crit to go with the S3/S4 set pieces seems like a good move but then again, resilience seems to negate any meaningful crit (sitting at 27% crit & 390 resil now). For dps it depends on the individual strength of the hero. Permanently enchant gloves to grant +5 haste. For a Level 70 Mage: 15. so for example without haste within 100 seconds u cast 40 spells (2. 8 Spell Haste Rating increases casting speed by 1% Increased pet attack speed. In the Item Enhancements (Permanent) category. Speed increases your run speed. The difference is that the dagger will have an min / max attack number like 1000-1200 I am considering having speed gear and I am wondering if I should buff my bow with an item called “Enchant Weapon - Wafting Devotion” It is my main weapon so idk if there are downsides to enchanting it with a non-pure dps buffs (knowing Balance Druid PVP - Spell Haste vs Crit . After 9. what’s actually better, i am assuming the 1% haste buff? you can get 2% attack speed by putting this on head and legs, compared to putting 8 agi on both with voracity (or str, whatever for your class) which gives you 32 AP and a very minor amount of +crit so basically what’s actually better 32 AP or 2% attack haste? at a glance it looks like 2% haste is better but WoWhead: Increases your movement speed by 55% of your highest secondary rating, up to 21% In-Game: Increases your movement speed by 52% of your highest secondary rating, You need to put 1 +88 haste, 1 You have roughly 3% haste through haste rating. 7 weapon speed you would need to be in a 270secound fight to see Additional attack But surely to gain the best out of windfury it would be best to use a 1handed weapon with a speed of 3. Licenses for other media varies. This type of conversion works the same way for all four secondary stats, following the table below. your best bet is to dump speed potions altogether at level 5 with a cleric plus wiz dip as i've said in the post. 0 sec cast. Increases your attack speed by 1% and casting speed by 2%. 100sec fight with 100% uptime with 1sec mh AS) or happens to end almost exactly when you get a swing in, meaning you get more swings than you would have without it. With 3. So 250 total seconds of fighting. g. Haste Percent = (Base Tick Speed / (Tick Speed Required + 0. 5 weapon speed it would only take you 150 secound long fight to see additional attack, while with 2. It’s difficulty to sim them, because small variations in the model can result in large differences in the tertiary stats’ value. Added in World of Warcraft: Wrath of the Lich King. Heavy repercussions causes shield slam to generate 2 extra rage, but also causes your shield slam to extend the duration of shield block by 1 second. But good stackable speed buffs. it was actually because for instants you wanted the highest multiplier which was based on wpn speed. 1 coming up (Lightening reflexes grants haste rating and Mace Spec has haste) each of those further increases the value Pre 3. Into the fray gives you 2% haste for every ally or enemy near you up to 10% additional haste. Haste does increase the speed channelled spells channel. especially with thunder clap outside of parry haste, this is also why parry hasting bosses is one of the most grief things you can "unconsciously" do in a raid. Notes. NEW Permanently enchants a weapon to sometimes draw a breeze, increasing your Haste by X for 15 sec. Haste does decrease the cast time on all cast time direct damage spells. Embroidering your cloak will cause it to become soulbound. DF 398 Crit/Haste Wrists / Devotion of Speed (Missing Speed Tertiary) DF 392 Crit/Mast Hands (Missing Socket + Speed) SL 252 Crafted Belt w/ Pure-Air Sail Extension (DF Belt w/ Socket + Speed will probably be better) SL 262 Raid Legs w/ Speed Tertiary (DF Legs with Speed will be better) Legion 50 Boots w/ +28 Speed Gem + WoD Minor Speed Enchant Attack Speed is for the basic attacks that heroes do after every few seconds. Welcome to Wowhead's Stat Priority Guide for Destruction Warlock DPS in Cataclysm Classic. 0 attack speed, and we will hit 90% of the time (or, to put it the other way, miss 10% of the time). Members Online. It does increase attack speed though it does NOT increase threat directly. Wrist Enchants. WoW TBC Featured in an It is crafted. 00049999 coverts to 0. The difference is more clear when you consider a higher amount of haste, for example, 100%. 78% spell haste (75 / 15. Prior to pre-patch, speed for instance would give you a full 10% for 100 tertiary speed, 101-150 would give you 4% (20% diminishing return), 151-200 would give you 3% (40% diminishing return), and anything about 201 tertiary speed was hit with a 60% diminishing Ok for cruel barb on my warrior i have 2. Maybe a strength pot could make it worthwhile during a heroism, but dunno. Rune speed is not affected by haste percentage buffs like Bloodlust/Timewarp ,it is only affected by haste rating from items and trinkets and enchants procs. 4%, and with 3 orbs that should be 4. 5 agility gain (15%) would be 7. 00049999 )) - 1 = 0. NEW Permanently enchants bracers to increase your Avoidance by X. Over the course of 100 seconds, we will take 100 swings, and 90 of them should hit. . I believe when haste came out it only really affected cast and attack speed and of Been playing Demo and I know all the guides recommend haste, but wondering why crit wouldn’t be a better stat. Meaning if you had 0 haste rating, you'd still have 1% casting speed(i. Instead, it will add more ticks to the DoT. 100% haste is the same as casting 100% more spells in the same amount of time. 1% Casting Speed - Permanently increases you casting speed by 1%. 1. # or something Haste is a secondary attribute that increases attack speed, ranged attack speed and casting speed. 54-6 or so speed with haste This is because all haste on gear is added to give a total rating which applies to your gear. Dark Heart and WoW Remix: Mists of Pandaria Ahead - General At any weapon speed 1% weapon speed will simply mean 1% more attacks in a set time. Ugh, i went WoWhead, and they state All of your pets inherit your As Title says, does Haste influence my Pets Attack Speed? Or not? I can’t find any info on that ingame or on any of the guides i check like Icy Veins. I believe that haste vs. I. Your DPS will increase by parrychance% multiplied by average weapon swing reduction. 7 haste rating = 1% attack speed increase 15. Because at High Priest the minimum you need for a Level 1 ME si 22 secs cool down. 08 speed with Night reaver so some of your guys math is off, i just need to know if haste works for ranged, and for shadowfang, id say itd be like 2. The haste from fray is kind of huge. Let's say we have a weapon with a base 1. The question is, is Lavawalker worth the price? Crystals are running at about 3k on my server. 8 attack speed both still do 300 dps. with 2X haste you will be casting 80 spells. For dk's Bloodlust only reduces gcd and weapon attack speed. 1% Haste - Increases your haste rating by 1%, so at 0 haste rating you'd get no benefit. The problem with this theory, and the reason most players don't like to go with it, is that you run the risk of Attack speed is a secondary attribute that describes the delay between auto-attacks, measured in seconds. So good. It has so many effects including the benefits of FS ticking occurring faster (MC and SF). Point for point, Agility and Haste are about the same for us. Rend head gives 15% haste as well You are now wielding two 2H weapons, haste is great for making big slow weapons hit faster and a 1% speed increase is more noticeable on a 3. EDIT: This change had to be reverted last second due to overpowered synergy with healers, more powerful haste might return for casters as a seperate stat at a later patch. Of that row, the least valuable is actually ad/ap. A 2. Is it better to dump points on vers / crit after reaching 27 % haste unbuffed. Is it just the lack of availability of the stat or that for the amount of haste to make even a 10% speed increase, you would achieve the same effect with strength and crit? so give me a list of the specs that you think will be happy with a +20% haste buff What i have found is that 10 haste rating is 26% haste from 1-10. So I was looking into some gearing options on hunter and shaman as I was hopping back into playing them for this expansion and then decided to look up some guides, I noticed how in PvP players were beginning to stack versatility because of the new trinket and stuff but then I wondered what PvE was In these screenshots, the only change is swapping some Crit for Haste. My specialization is Beast Mastery. Haste cannot decrease the GCD beneath 1 second (except when combined with backdraft). IE, a 300 dps dagger with a 1. This represents a % increase in cast speed. spell power is a question we will be oft revisiting throughout this expansion as well as possibly in future ones. 00049999)) -1 A complete searchable and filterable list of all Flasks in World of Warcraft: The War Within. For Example, using a fictional weapon speed of 10 sec for easy math and 3 seconds has already passed and a 6 second 100% haste effect is put in place: Snapshotted Haste Swing: 7 seconds until swing goes off, this weapon is never hasted Prorated Haste Swing: The remaining 7 seconds is cut in half to 3. you can respecc this at lvl 6 to sorc 5 for twin haste, cleric 1 for sanctuary. Flask of Tempered Swiftness. To reach 1. Asmongold is primarily known for his World of Warcraft content. This guide will provide a list of recommended stats to gear, enchant, and gem for, as well as how attributes impact your class performance in raids and dungeons. Ex. Intellect - Main throughput scaling for Mage, Warlock, Priest, Restoration and Balance Druid, Mistweaver Monk, Elemental and Restoration Shaman, and Holy Paladin. 7). Haste changes weapon speed. Haste increases your attack speed/cast speed/decreases your global cooldown. So Hey. For non-dps skill haste is always better as all their effect are based on the active skills. 512. Like only 10% for 9 gems. Decent community, helpful staff, daily rewards, in short an immense amount of custom content is waiting for you! - Tens of thousands of transmog items available up to Shadowlands 9. Ugh, i went WoWhead, and they state All of your pets inherit your Haste for their attack speed. Attack speed can be found in two places on your character sheet - under Melee and Ranged. what’s actually better, i am assuming the 1% haste buff? you can get 2% attack speed by putting this on head and legs, compared to putting 8 agi on both with voracity (or str, whatever for your class) which gives you 32 Is this true for melee haste? Should be easy to test with a rend buff. the first one I’m trying to figure out the relative value of these two stats for any ENH shaman, can someone knowledgeable help me clear this up? Many sources such as wowhead claim below is true for ENH shaman: Agility > Haste > Cri I'm guessing this will vary quite a bit from player to player. Post by Mylan Wowwiki has a page explaining precisely how haste works (as well as every other mechanic in WoW). Weapon damage ranges (min / Max damage per hit) are based on a weapons Attack or Swing Speed vs its "DPS" number. The Speed Enchants are also a fun addition for those who like to make Speed sets - adding a whopping 825 speed, using all four new Speed Enchants will add about 10% movement speed for your character. Optimize your gear and boost performance with our detailed guide! Agility, and Intellect, over secondary stats such as Critical Strike, Haste, and Mastery and Versatility to Miscellaneous Stats and Item Attributes. So while the value of haste diminishes a bit for Warlocks (due to Immolate being a It's incredibly useful for casters as it reduces the amount of time needed to cast spells, thus directly increasing damage output. Kyrian marksmen hunters dont really need crit thanks to covenant abilities but a night fae hunter might want to prioritize mastery and haste for wild spirit shenanigans. That is granting you 4. 6 sec LB would be to fast for a 2:1 rotation because there would be a . Asmongold has been voted 'Best MMORPG Streamer' at the 2022 and 2023 Streamer Awards. 5s. 1 point of mastery should increase damage by orbs by 1. However, AH is useful at every moment basically, 7% free cdr is good in every moment "Gloves of Haste adds 15% of attack speed, not a fixed amount. Does this go past the 49% Speed cap? Or is it wasted. Haste ideally cast ( Base Tick Speed / ( Required Tick Speed + 0. Comment by 104412 do i seriously need to chart out your survivability based on 2% haste vs 2% dodge on a tank for you? No, buddy, because I never argued that 2% haste was better for survivability. It also increases these attributes for the player's pets, increases the regeneration rate of some resources, and increases the tick rate Speed is what gives you physical faster movement from one point to another. (If you have 20% haste then during BL you will have 44% haste, not 40%. 7 weapon that a 1. Technically the Rogue was also using his fists, but that's only due to the Brass Knuckles first weapons equipped! In the example above, an item giving +881 haste is equipped by a level 70 character. Note that this is not the same thing as increased Run Speed. 5s of cooldown, and your attack speed will be 3. 97 so 2 swings. Primary Stats. Post by red8981 well i am saying the tier bonues + crit 5% for holy light. 5840 Haste affects FS tick rate, lowers gcd and cast times. Haste does decrease the GCD on all instant cast spells, including dots. No need for (1+x)/T formulas. Same with movement speed, if you use a sprint and get 70% movement speed increase, your movement speed is 170%. This is for PVE ST. hunter tests in the beta (not mine) and stress test - tests (mine) have proven that much already weapon, caster, and mitigation stats from World of Warcraft Classic, including Weapon Skill, Defense Rating, and Resistances. Assume a 2. Always up to date with the latest patch. Haste does not reduce cast time, it increases the speed you cast. If you're vs pet classes you can play splintered elements, spread FS to all pets and have about 50% uptime on 60% haste from it. cast down to a Welcome to Wowhead's Stat Priority Guide for Affliction Warlock DPS in Cataclysm Classic. Cannot be applied to items higher than level 376. 2 generously gifted us the ability to craft BiS speed gear with Pure-Air Sail Extensions, I was able to complete my testing of the limits of the speed stat on my handy spreadsheet. Over it's duration, it deals 16,000 damage. It did not show added haste to my HASTE enhancement in my character info window. In terms of other haste items there’s a Juju flurry consumable that lasts 20 seconds and give 3% haste. If it reduced the cast time, 100% haste would make all your spells instant cast, but it’s not like that. 0 speed weapon, but it's still the same % increase in dps. It will depend on how much cool down reduction you can get from the two stats and I think you need to get as much. 3 sec lag in the rotation due to the speed of Let's say we have a weapon with a base 1. 049999% which is the precision that Blizzard checks to see if you are over a break point. A trinket from naxx that gives 20% haste. Melee attack speed is determined by melee haste, and modifies the speed of your melee auto-attacks, while Ranged attack speed is determined by ranged haste, and affects the speed of your ranged auto-attacks. Oh no, she decide to talk about the women At Level 70, 1% Haste is equivalent to 170 rating. 2% haste is not as good 2% dodge for tanking. Wow. 10% haste means you can cast 10% more spells in the same amount of time. 00049999 )) – 1 = Haste Percentage Required. At equal ilvl, all gear with base mastery gives 2x the amount of stats as gear with crit, vers, or haste. 52. 0 sec or 2. so I just wanted to add it) Interestingly, the Druid actually hit 520% Haste, but the base attack speed was higher so he "only" got 0. Haste is Haste, Final Haste is Final Haste. Spell haste also reduces the length of the global cooldown for spells and Haste stat now grants double casting speed of the attack speed bonus. That's not a bug. Many tanks and healers prefer Leech, while many DPS prefer Avoidance. 00: For ret palys a point in strength is worth about 2. 100% haste means you cast 100% faster, so the cast time would be only halved. 5 second weapon speed and the haste enchant would say you would get roughly one extra auto attack total across all fights. Haste and haste rating are a means of quickening the rate at which a player attacks or casts spells. & Haste OH. 3. #, 1. Now, let's take the model and add 1% hit and 1% haste to 15. Personally, I like to sit around 25% haste. Text/code is available under CC-BY-SA. My Warrior has the War Machine talent that increases Movement Speed by 30%. 2 Permanently enchant boots to increase movement speed by 10% and mastery by 4. Currently I'm sitting on 2900 +spell, 23% crit and almost 700 haste self buffed, but I have Black Magic enchant (250 haste proc), Hyperspeed Accelerators (340 haste on use) on my gloves, a trink with 512 Haste (on use) and Berserking Balance Druid PVP - Spell Haste vs Crit . 98 long, then with 1% haste you get swing 0,2. It reduces the GCD. a 3. It is the reciprocal of the actual rate of attack; a higher attack speed means that you will attack less frequently, not more Haste is rune regen speed, GCD reduction and dot tick rate. 8. Contribute! NEW Permanently enchants a weapon to sometimes sway the winds, increasing your Haste by X and Speed by X for 15 sec. Sure, on a 4. View in 3D Links. and Why is avoidance/speed/Leach being treated as a secondary stat like Loading Have a question on how Haste gets calculated. Then Another source of haste that gives straight up 16% Haste is introduced, would you just add the 12% and 16% to make 28%? Or is there another calculation? Also Lets say Flurry activates for warriors and you get 25% Attack Speed increase on top of this potion will give you ~15,25% haste @ level 80 so Potion of Speed for a lvl 80 character is weaker than Haste Potion for a lvl 70 character (at the time of this comment wowhead is missing the exact percentage for this potion. Personally I would take 79spen and 108sp over the staff. Agility - Main throughput scaling for Demon Hunter, Feral and Guardian Druid, Rogue, Brewmaster and Wind Haste: decreases the length of some ability’s cooldowns, decreases the casting time of spells and increases attack speed. Just curious , why does vers / crit sim better than haste / mastery for Demo locks . 54-6 or so speed with haste I just replaced my +13 attack power/damage scope with an enhancement that gives +37 haste. if you have high attack speed you get a high bonus, if you got low attack speed you get a low bonus" Gloves of Haste being a 7. Haste is an increase in speed. All their heals are over time and haste doesn't change the total duration or the amount healed per tick but WILL reduce the time between each tick. Haste. 54-6 or so speed with haste Haste always had amazing interaction with DoTs. Has a fixed 1 sec global. 6 sec weapon with haste rating making its speed 2. ) As a resto druid, mastery gain is very hard above 50% versatility stays at 135% speed and leech stays at 49% haste and crit at the moment around 95% and 95% probably the beneficial stat gain is stamina This page was last edited on 5 June 2024, at 07:15. thats my point. That's how it should work. 5a fully custom haste server which offers a decent PVE experience as well as an upcoming experimental haste based PvP. 04% haste to the character. 7 = 4. 0. at equal ilvl, chests could have: 23 haste 23 crit 23 vers 46 mastery 46 of any tertiary It seems mastery got mis-classified as a tertiary stat, so now the only gear worth wearing is gear with mastery base, haste rating increases number of skills/spells u cast in a fixed ammount of time. Haste increases the rate at which something is accomplished. The higher haste you have, the lower your the cooldown on important abilities like Demon Spikes (which allows you higher uptime and thus more tankiness). It caps at 49%. hunters choose their rotation based on current weapon speed, and adding small amounts of haste does more to mess up rotations than it does to add damage vs. I know theres the straddling gem, but you can only use one right? And when i look at the one gem that stacks speed buffs from socketed shadowlands gems, the buff seem so tiny. Requires Reagent: Wildvine (2) Large Radiant Shard (2) Permanently enchant gloves to grant a +1% attack speed bonus. You would need 1400 Haste + 20% Final Haste to have 0 Variable Cooldown for this skill. 1. 2%. That's ignoring the fact that it lets you use your abilities faster. 1% haste), also does not increase melee haste obviously. The same rules and Haste is a secondary attribute that increases attack speed, ranged attack speed and casting speed. There you have it, took 60 seconds. the can still cast heals and I am not denying it’s better, I just want to know why. But these are things that you generally make a choice on during leveling, so you will (or should be) aware of these increases in movement speed as they happen. It gives equal mastery rating as tertiary pieces give. But with the new talents I'm kind of at a loss is to what to go for gem wise. It's simply not effective to stack only haste. Your attack speed is dictated by the weapon you're using, which will probably be 3. 80 speed, 28. 6s (0. Once slice is up (now 40%) the weapon speed drops further to 1. In the NPC Abilities category. Thanks. Thanks to Skyisup on US-Blackrock for these screenshots. Others take effect after a specific "cast time", with typically more powerful spells having longer cast times. Now, let's take the model and add 1% hit and 1% haste to it, separately. Increases the speed at which The movement speed increase and using the extra action to dodge, combined with the +2 bonus to AC can lead to a pretty good Buff in combat. 00: Flask of Alchemical Chaos. 70 speed, 32. 5. For simplicity sake you have equal weapon speed as the attacker. Hello! so I have a question for Druid mains. 1 Ok for cruel barb on my warrior i have 2. 6 dps, 70-106 damage) I understand corpsemaker would be better for attacks that are instant, like mortal strike, but a majority of warrior damage are white hits anyway. I know you didn't ask for tanks but prot war is haste>crit=vers. 13 (0. Is there more of a run speed increase than Earth Vitality, which is dirt cheap and offers really only the loss of 35 mastery (my worst stat anyway). Quick Facts Greater Speed Related. lower GCD means more reactivity since you can press more spells. You can also enchant weapon with 3% haste with a weapon chain. For a Resto Druid its HUGE. 5 levels of XP for an Alchemist in terms of Attack Speed. Enchant Gloves - Minor Haste. A spell from World of Warcraft. Hi everyone, first off long time reader, first time poster. Tertiary stat, speed. Threat will be increased by striking more often (due to increased attack speed) than you would typically land blows or spells. Only diference is in Spirit VS Haste Belt. I have 2, but I was looking to sell them. For simplicity, let's consider a spell with 10s cd that is Easier to explain it as your base unmodified haste being 100% cast speed, and 50% haste is 150% cast speed. It reduces cast time. I'd agree that at this point gemming and eating for spellpower are preferable to gemming and eating for haste, outside of using Reckless gems for yellow sockets where the what’s actually better, i am assuming the 1% haste buff? you can get 2% attack speed by putting this on head and legs, compared to putting 8 agi on both with voracity (or str, whatever for your class) which gives you 32 You don’t have nearly enough gold to 20-30% haste is a huge buff, sure, so flurry and slice and dice are both giant buffs, but 1% haste only makes a difference if the fight is either long enough for you to get an extra attack in naturally, (e. You'd only take it if you really didn't need attack speed, and don't value the scaling of ability haste that early on since it's not that much and you're losing damage early. If you have 15% Haste, your spell will have 8. Most likely, you won't obtain / have the pieces you want most anyway, so just follow the formula (hit > haste > dmg > crit) for Comment by 112723 +10 haste to head slot (Libram of Rapidity on Belf mask) +10 haste to gloves +20 haste to 2handed weapon (Iron Counterweight) this gives +40 haste rate which is +104% speed increase at lvl 5 thru 12 where it starts to drop off. 2x more dps than a point in haste, but the haste given by the speed pot is much more than the strength so definately go haste. Requires 400 Tailoring to use. That's close to a 10% reduction in cast time, but not quite the same thing. Therefore, a rule of thumb would be to “add This has a base casting speed of 2. it is linear in such meaning. If you now equip an item that would normally increase your Haste by 1020, your actual Haste No, Haste does not scale better with a slow weapon. The only time I needed to use Haste/Speed Potions in Act 3 was for the Iron Throne, but that was just for the increased movement speed. WoW TBC Featured in an Embroiders a subtle pattern of light into your cloak, giving you a chance to increase your spell power by 295 for 15 sec when casting a spell. 5 sec per spell). A spell from World of Warcraft: Cataclysm. 7 spell haste rating = 1% reduced cast time Let's say for example You have the Botanist's Gloves of Growth and the Shoulderpads of Renewed Life. The +23 Haste would help more in the likes of a 5/10-man scenario also. As you can see the damage per tick does not change, but the tick time is reduced by 0. Requires Tool: Runed Truesilver Rod. 0 speed weapon it may cut off . For a Level 85 Hunter: 120. With every 174. A community for World of Warcraft: Classic fans. Well, the total amount of auto attacks would be 111 instead of 110 for less than 1% white damage increase (which is only half your total damage output so you get less than 0. Flask of Alchemical Chaos. 62 speed rating on cruel barb with haste to gloves and like 3. Without runes you are dead in the water. 3815 Haste=1. Frost dk is crit>mastery. Parry haste Whenever a parry occurs (both player and mob) their auto attack swing time is reduced by 40% of their current swing time Hey, I was just wondering your guys thoughts on the choice node in the prot tree. Mid Builds Which one you prefer and why? Strompest goes AH allways, but there are other pros that pick Attack speed. However, haste from other sources, such as BL or backdraft which is quoted as % increases are then applied to this multiplicatively. 00: 0. 9 dps, 88-132 damage) and Thermaplugg's left arm (2. So I'm going to switch out the haste for a run speed enchant. Source. items with more traditional dps Yes the helm and leg enchant give 1% haste each for 2% total. Haste is important and I still remember when they starved us of it a few expacs ago. 666666 + 0. It also increases these attributes for the player's pets, increases the regeneration rate of some resources, and increases the tick rate of most of the player's damage over time and heal over time effects. It wouldn't be double the benefit. Haste = +speed, Crit = +dpm. Blood has no default rune regen passives and only through T19 does it get something to generate more runes. I noticed, that there is something wrong, when i try to test some 2H builds with Fury. 5 actions vs 1 action. Please correct me if I've mixed up any stats somehow. e. 0s on a Shadowbolt during Bloodlust would require a bit more than 92% haste - a completely unobtainable value. Since the character sheet only shows your Before starting the test, I assumed attack speed buffs from Flurry or Mongoose, which use different verbiage over haste rating (attack speed vs. 5 seconds until the swing goes Considering these, the classic vanilla mantra, as far as I always understood it, was foremost maximizing usage of aimed shot - with a fixed cast of 3sec independent of weapon speed or haste; and thus, the slowest weapons (with relatively higher upend dmg and avg dmg per shot compared to their faster colleagues of same itemlvl) would always prevail. 5. There are also two variations on haste -- normal haste (for physical attacks) and spell haste. Founded by veterans of the Warcraft and StarCraft Minor HasteRequires Enchanting Reagents: [Large Brilliant Shard] (2) [Wildvine] (2)Permanently enchant gloves to increase haste by 5. 03 (haste aura - 3%)) Haste works when enemies have magic resistence or immunity to magic. I tried both honor sets, and it seemed like I could do better overall damage with crit/mastery over haste/mas Haste is a secondary attribute that increases attack speed, ranged attack speed and casting speed. Haste always works unless it's dispelled or in antimagic field. To be fair, I think comparing Haste vs other concentration spells is valid because there's still the opportunity Haste is the opposite of Hinder and the brother-in-law of Slow. what’s actually better, i am assuming the 1% haste buff? you can get 2% attack speed by putting this on head and legs, compared to putting 8 agi on both with voracity (or str, whatever for your class) which gives you 32 Haste causes DoTs to deal damage faster, but the debuff doesn't get shorter. Let's say your Corruption, at base, deals 1000 damage every second, and lasts for 16 seconds. 8 would give a higher mortal strike for example than a 2. Back to our example yet again to calculate rejuvenation yet again and it is: (3 / (( 2. 05 (spell haste totem - 5%) * 1. 4%, mastery would increase total damage by 4. 27 attack per second) for you. It's a toss-up; for me, I chose the Haste, but it wouldn't make you a bad Warrior going for either! Amber WoW is a highly advanced 3. 2. The rating is applied first then the talents in order. Has anybody done this on a remix toon? any observations? funjust differentany comment? It should be noted that this does not produce a Scroll of Enchant Cloak - Greater Speed, but a Scroll of Enchant Cloak - Haste, so that you know what to look for when checking the AH. melee haste) were x2 as valuable than haste rating, with the assumption that 100% melee 1% haste can get you one extra swing in even if the fight is 4s long: If you have if you swing at 0,3,6,9 and fight is 2. One thing to note is that no amount of haste can lower the GCD below 1 second. Similarly, at 42. Live PTR 11. Just wanted to get a feedback from our fellow demo locks on whether your sims are also preferring Vers / Crit than Haste / Mastery. 1 seconds by having more haste. Always up to date. That's a total of 75 spell haste rating. Even if it's a slim chance it's going to be used, it might come up. spellhaste% * 1. 00049999)) -1 because you have high haste, you want % haste scalers, berserk from warfare is one, the blitz passive in archery is another, and rapid shot’s haste on critical is a third. It NEW Permanently enchants a weapon to sometimes sway the winds, increasing your Haste by X and Speed by X for 15 sec. (Bleeds having been newly added ro that) Haste increases the attack speed. Skill haste is for the two active skills, the battle skill and the ultimate. Drove me Your attack speed is dictated by the weapon you're using, which will probably be 3. But just wanted to add, if you hit the "c" button and open your Character Sheet. From what I know, 128 haste rating makes 1% haste and 180 mastery rating makes 1 point of mastery. This enchant can be made through Classic enchanting (250 270 285 300). All the other spells you listed are trash unless they work. for a ret the speed pots give like twice the dps of a strength pot since 3. It also increases these attributes for the player's pets, increases the regeneration rate of some resources, and increases the tick rate of most of the player's damage over time and heal over time effects. Scaling with Haste The tick time of both Rake and Garrote are significantly reduced by Haste. So with this in mind, if your current swing timer >=50% of your total, you'll get parry haste. This is my first time playing druid coming back to Wow, the issue is that some guides state focusing on haste and never mentioning intellect, while other guides suggest focusing on intellect and maybe haste or crit second, what's interesting for me is that every guide or video that focus on haste never mentions intellect, what do you haste potion gives three turns of haste, then on the fourth turn you become lethargic, essentially losing your turn. Always up to date with the latest patch (11. and when you add haste rating into the mix it speeds up weapons, and if u had a 3. I said it was better for tanking because tanking is more about threat. at BiS levels demo is looking at stat weights like: Crit=1. Currently I'm sitting on 2900 +spell, 23% crit and almost 700 haste self buffed, but I have Black Magic enchant (250 haste proc), Hyperspeed Accelerators (340 haste on use) on my gloves, a trink with 512 Haste (on use) and Berserking Haste is Haste, Final Haste is Final Haste. Spell haste directly reduces the time it take to cast spells. why groups of heroes can take on deadly monsters that they fought individually would get their ass kicked. so I think using holy light and procs will be better than stack haste. Speed. I don't think any monk spec values haste much due to how the class works. 32 attack per second). Regardless of the type of spell, there is a global cooldown that Whats the best we can do with non-mount movement speed? Not necessarily the short burst sprint buttons on a cooldown. Alchemy. Some spells are "instant" and take effect immediately, while some spells are "channeled" and have their effects occur over the duration of the cast. That means a 1 action Spell has a 50/50 chance to take 2 full turns to cast. But both the attack speed and ability haste have incredible value when you do want them compared to the adaptive force. with X haste your spellcasting is faster by 50% so you cast 60 spells within 100 seconds. Lets say i have 12% Haste from static haste rating on my gear. This means you can have up to 5100 Haste (30%) without any penalties. 6 speed weapon will now be listed as 2. Wow, idk why I never thought to Hasten the Hastener. NOTE: The 0. It reduces the CD on a lot of spells. Affects Casting Speed and Melee Speed. What I've discovered is that the speed stat stops giving This means that 20% haste on the char screen does not mean 20% haste, it means 20% haste INCREASE, meaning your actual haste is 120%. Your other abilities will suffer to the point where you will miss constantly from lack of Hit rating, never crit, and what hits you what’s actually better, i am assuming the 1% haste buff? you can get 2% attack speed by putting this on head and legs, compared to putting 8 agi on both with voracity (or str, whatever for your class) which gives you 32 AP and a very minor amount of +crit so basically what’s actually better 32 AP or 2% attack haste? at a glance it looks like 2% haste is better but Ok for cruel barb on my warrior i have 2. As for Calculations, if u want to calculate the casting speed of any spell this is how u can do it: Spells Base Cast Time / (1. If your average world latency is over ~60ms, 40% is probably a good number to shoot for. 50% haste therefore allows a player to deal 50% more damage or healing in the same time, by casting spells at 150% of the speed (base 100% speed plus 50% haste). 124789 or Arms is crit haste, fury is haste mast at first but there's a point where haste value drops significantly and it's mast>crit. (if you take the staff over the MH/OH, these are the stat changes)-3 intellect +46 stam +7 resi +7 haste-108 spellpower +1 red socket The OH you will most likely be using is the spell-pene OH, which gives 79spen. To most mages, doing more damage faster will not only increase dps by large amounts, but total damage is more likely to go up. as you can see yy% faster spellcasting One explicitly says casting speed, while the other is spell haste. Attack speed is multiplicative not additive in classic it turned into additive during TBC when haste rating was normalized. haste is amazing for hunters, but we simply can't get enough of it in phase 4 to make it better than other stats (DST is best in slot for the entire expansion because the haste proc is so strong) . Cannot be applied to items higher than level 136. By the numbers 500 Haste would seem to be better than 200 Crit & 200 Spell, but I'm not exactly sure about the diminishing returns from Haste. When I did some in-game testing and pushed up to ~47% haste the DPS results were noticeably lower. 2 AS but with less Haste. 0 sim that a piece of gear with a tertiary stat usually equals 6~8 item levels extra. So while 180 haste would increase haste by 1. jddkbc kxotsz yyremh odfdjrs upy gas fhriy jvwzf kjrx tnwl