Mhr attack boost 7 reddit. You now have 100-18=82 health.
Mhr attack boost 7 reddit Against Almudron, I think we should be running Attack Boost IV. Elemental damage isn't affected by any skill aside from the respective element attack (Ice attack, fire attack, whatever element you use) until it's orange and capped out, critical element set bonus, and very slightly by your sharpness on a weapon (maybe from the critical range too on ranged, but you should ALWAYS be at the best range/critical range with bows and bowguns so this shouldn't matter). for comparison most of the endgame high rank wepaons had a base attack stats of like 220-230 true raw, and in master rank fatalis weapons range from 330 to 390 base attack, all before any skills. For the percentage part of that is it +5% of whatever your attack currently is? As in a 10 attack power weapon would get 0. Attack ratings are so low in base game that the percentage boost of Attack Boost isn’t all that useful. It stacks with recovery boost and blood blight. With crit boost you would power up your hits used to fill the vials. At that MR you have access to chaotic gore magala, build his greaves to get bloodlust for the ez 20% affinity. 5, Set 2 average kill time was 4:53. For GS, it is much more important to have priority for full WEX, full Crit Eye, full Crit Boost. Running defense boost is just iffy. If I'm gearing to take down, say, Anjanath, who is weak to water element, which armor skill benefits gives more damage: water attack or attack boost? I did some research on the damage formula from the previous monster hunter games, and people been saying that Attack up L is usually better. Instead of giving you 5% affinity starting from lv4, it now increases your raw by a set percentage + a flat bonus: lv4: +5%, bonus: +7; lv5: +6%, bonus: +8; lv6: +8%, bonus +9; lv7: +10%, bonus +10; This turns out to be a pretty huge change. At what point does Attack boost outclass sharpness? I'm trying to decide between 2 sets one has crit boost 3 and atk boost 7 the other has razor sharp 3, but only crit boost 2 and atk boost 4 Edit: im using narga IG For LBG, I was wondering if losing 3 points of attack boost would be worth it to slot in rapid up. Mandatory for any HH build. For saed play style consider slotting element dmg instead. so yeah attack is really weak, mainly because our base attack is already so high at endgame. That said, for now it's pretty easy to slot both. Most people use this in place of Attack Boost since it uses less slots and is almost always active in G Rank quests. Please make sure to replace your file if you saved it. 7+5%*190=16. Attack boost, on the other hand, displays true raw on the skill description, but when you add them in to a set you will see the bloated raw value of the information card go up by more than the amount the description would indicate, check it out in the training room. However, AB decos cannot be crafted before beating the (temporary) final boss and it's a little painful to farm; meanwhile you can get CB 3 earlier through two Rajang pieces or Rajang waist + Remobra chest. If you play bowguns, more likely than not you will use a Risen Kushala chest, which already has AB2. The higher your attack stat already is, the more each point in affinity or crit boost will increase your dps, and once you cross 400 attack, even without crit boost, 1% of affinity is literally more effective raw than +1 attack. I guess if you have full fatalis, you have more critical eye than attack boost, but you also have a high true raw weapon, with negative affinity. depends on your play style. But the % from the attack boost applies to both the initial hit and the phial damage. I know some skills can be maxed out like I was lucky enough to get one with maxed out chameleos blessing the other day. 375/(1 - . At five stacks of the "Thunder Alignment" skill, it grants the player the "Fortunate" armor effect. There are also a few other helms with 2 medium deco slots you could use (Makluva, Melahoa) but Almudron has the highest defense of the three. 3 Brutal strike with attack 7 - average damage 88. Attack boost isn’t that good, the main value is +5 affinity. 375. 5 - 9 = 7. It's easier to reduce the damage by percentage (divine blessing) or focus on recovering from the damage (recovery boost). So it's kind of equivalent to Attack Boost +4 (no affinity bonus), Element/Status Attack +1 packed into one, but scaled down by how fast you can be inflicted and recovered. If you want a comfort build then run bloodrite. You should get nearly 100% affinity with good uptime. The build I have in mind would look something like: O. And as mentioned by some other people in this thread Crit skills are, in most cases, far more important than Atk Boost. So i believe during your hunts most of the time this is giving you your true boost in attack since your constantly cycling increased crit + attack. Drop to CE 3 and AB 4, and use a Palico that knows Rousing Roar. Especially against harder monsters. 07. e. With 105% affinity, crit boost should increase damage. A level of Critical Element is just 1 more true element. I have AB 4 and Crit Boost 3. 1818. Edit: most meta builds you'll see may have some Atk Boost in them, but you'll notice they have A LOT of Crit-related skills. Wyvernblast does not crit and can be a huge source of damage for LBG. As for armor skills - its confirmed that Attack Boost 7 is better than 100% affinity with Crit Boost 3, so I'm rolling Attack Boost 7, Bludgeoner 3, and Partbreaker 3. There were definitely ways to boost element much higher than in Rise, and the weapons that preferred element would make room in their decoration slots for Element Attack. It’s technically meta to use as much as possible, because the meta is completely damaged focused AND fatalis armor has a fuckton of slots, but for most of the game you won’t have the slots to add more or the decorations to add onto your set. flat attack is less valuable than affinity(up to 100% of course), and the affinity from agitator isn't as powerful as the slots consumed for either value or uptime. Affinity gives you a chance of doing a critical hit, up to a max of 100% affinity (which means you get a crit on every hit). You should also note that in order for coalescence 1 worth it (meaning to have high coverage), you need to have hellfire coat too. 5 extra points making it a 10. 6 damage per arrow before crits come into the equation. any idea how this crit element works or is it superior to having attack boost 7 For those who haven't noticed, the way the Attack Boost skill works has changed in MHRise compared to MHW. Attack boost 7 set Poison 3 deco Wind proof 3 set + deco Part break 3 set Mind eye deco And you have 1 lvl 1 slot and the charm to pick what ever you want i normally slot dragon resistance to compensate the dragon res and use a support charm with recovery up 3 and recovery speed 3 Level 2: While active, grants Attack +8 and increases Affinity by 5% Level 3: While active, grants Attack +12 and increases Affinity by 7% Level 4: While active, grants Attack +16 and increases Affinity by 7% Level 5: While active, grants Attack +20 and increases Affinity by 10% Attack Boost Level 1: Attack +3 Level 2: Attack +6 Coalence kicks on when you recover from frenzy granting you +18 attack boost at max level plus elemental and status boost. Here's a little math based on that formula (feel free to skip): Lets say you have 100 health. With the new Attack Boost % increase, does having a higher Raw or higher Affinity work better? The scenario is 8 raw vs 6% Affinity. Attack Boost 4 (7 would be ideal, but it needs an Attack Boost 3 with a level 2 slot charm, so try to get as much as possible with your own charms) Handicraft 2 Weakness Exploit 3 Critical Boost 2 Horn Maestro Speed Sharpening 3 And as for the Rampage Horn, ramp up skills would be Sharpness Type I, Non-elemental boost, Attack Melody II. 25*. Special Ammo Boost: Increase power of bowgun special ammo and Dragon Piercer by 10% Does this affect things like sticky ammo / cluster bombs for LBG?… Best I’ve gotten with rajang CB is attack boost 7 Bludgeoner 3 and weakness exploit 2 which is attainable with my attack boost 2 bludgeoner 2 talisman. For most weapons, outside of speed running, attack/affinity/elemental boost are you best bet unless you want a specific one for hunting like 3 monsters for the anti-aerial boost. Rampage Skill: Attack Boost IV, Non-elemental Boost. That's a 90% affinity boost, bringing your affinity to 65%. You might be better off investing in resentment than coalescence 2/3. Not sure, I don't know too much about endgame builds. Generally in High Rank, Attack Boost is/was quite good, but it gets/got a bit worse in Master Rank due to the higher innate attack values of Master Rank equipment. Attack 7 is a must on raw build, and coalescence 1 is usually enough. +20 attack and +15% affinity when the monster enrages. for example instead of running a gore legs with Agitator 3 3 1slots for 12 attack and 7% affinity for half the hunt. Sorry if this is all I got, hope it helps. all before Attack Boost. And I didn't put Pierce Up because it's expensive to slot, a lot of skill would be sacrificed if I put it. Crit boost would be preferred when playing on saed cause vial explosions can't crit even when playing element. 3 Attack Jewel 1 Expert Jewel 4 Level 1 Decos Skills. The Attack will be modified by the attacks Motion Value and the targets Hitzone Value. It is already used in some damage meta sets. For Quick Sheath 2 2-2-0 you must use the "melding - Moonbow". modding charms has been the elephant in the room for a while now, but 2 extra lvl1 slots and 2 points to turn an attack 3, 3-0-0 into an attack 3, wex2, 3-1-1 is a tiny increase in power compared to ~10 skills. complicated ans: depends on weapon (and in reality there are very few exceptions to the above rule). Attack Boost - Over crit boost because it if you can get to Attack Boost 4 the % increase will start to out damage crit boost. For Bow and DB adding CE3 will likely be better than going from Attack Boost 4 to 7. Usually you'll do at least twice as much raw as elemental damage, so Critical Boost will be much stronger. Remobra Belt X gives CE2 and two 2-slots, so you can almost max them both in one piece of gear. Insect Glaive is my main weapon and in all my previous builds, I always prioritized Level 7 Attack Boost, Level 7 Critical Eye, and Level 5 of an Element. Unless for some reason those 10%+10 damage is higher than 40% damage, going for 100% Affinitty and Crit Boost is much higher damage. Even if you add peak performance to it, which isn't viable anyway, you get an average of 94 damage. 5% to 1. As long as the monster is enraged, Agitator gives you its boost. 2% increase. With MHR 3. I can slot 4 attack boost or 4 critical eye… which is better? The build also is using 3 WEX and 3 Crit Boost. its a flat increase of 9 true raw from level 4 to level 7. Status attack up is generally not good and not worth running, due to the way status works in monster hunter. 1 point in critical eye gives you +5% crit or around 1. EDIT: Oh, and when I said better skills to increase your attack, not only did I mean Crit Boost, but things like Coalescence, Counterstrike, Resentment, Resuscitate. one mix set, which gets attack up+7, weakness exoploit 3 (100%crit when gemmed and augmented for affinity on sin), critical boost +1, non elemental boost, handicraft 2. While active, grants attack +12, element attack power +30, and status buildup +5%. 5% more damage. As from above, 1 element will approximately do as much damage as 3 raw. 2 raw from some other source. EDIT: I totally forgot about motion values. To be honest it isn’t even that great for most weapons in Sunbreak either. This adds one point of attack boost. combined with the astronomical probabilities of some of this stuff makes these "maxed out" armour augments feels closer to hacking your Crit eye 7 is wasted affinity. Attack boosting skills - free element (if required), crit element, maching elemental attack to max or 1 lvl below, crit boost, attack boost, peak preformance( reqires health agument to be worth it), agitatior(if you have room) QOL skills - masters touch set bonus/ razor sharp, constitution 3, marathon runner, stamina surge, any health skills No! Please don't do this. If you even want easier affinity, you can build his weapon and you can drop some crit eye to get attack boost lvl 7. Comparing side by side, agitator has more damage utility than attack boost. Each point of crit boost lowers that breakpoint by 50 raw. Lance i believe doesn't run into this issue (i have just the default lance to my name so dont quote me on that) so you can target priority skills like WEX and then IF you still have any free slot, get more attack boosts 4th level of attack boost vs an additional Critical Element: On average the difference between Attack boost 4 and Attack boost 3 is 7 raw. Attack Boost requires 7 points to be maxed out. To get the same amount from raw damage boosts, you would need 267. In this scenario you get both attack boost 7 and peak 3. Bringing me to attack boost 7, crit boost 3, wexploit 3, and completely unnecessary rapid morph 2 and latent power 1 from the Almudron helm that's just being used for it's slots. Oct 2, 2022 · I'm making some elemental Lance sets and with my best charm currently (Attack Boost 2 WEX 2 1-0-0) and my Qurious armor selection I can fit in either Attack Boost 4 & Burst 3 or Attack Boost 7 & Burst 1 on the Narwa Lance, which in the context of Elemental Lance is the most restrictive one to design sets for, since it has no slots at all. There’s a lot more impactful damage boosting skills usually. Also, I'm not sure if you can apply multiple statuses with a single weapon (i. AB4 was all some sets really wanted anyway. Because virtually all the relevant skills for them can be slotted into 2-slots, the predominant way to distinguish between armors is simply the raw number of points they provide in relevant 2-slot skills (AB, CE, CB, WEx, plus some weapon-specific skills like Rapid Morph or utility Sneak Attack applies to element, I'm currently thinking it doesn't but I'll be happy to be wrong how much element you'd need after passing the 20% less hitzone threshold. Consequently, your 1,400 damage is actually ~291, making AB7 a ~7. As much attack as possible: Valstrax set while dragonheart+resuscitate is active is stronger than attack boost 7. Attack boost decorations exist as follows: level 1 attack decoration. I'm running elemental build but considering just drop crit element and go back to attack boost 7. the attack 3 charm is easy to get, and even 4 is pretty doable. And don't even think of getting a attack boost 3/wex 2 3-1-1 charms you see on every speedruns. It is worth losing a bit of damage over. I play a lot and those qurios augent for crit boost/wex/attack boost/agitator are extremely rare. Attack boost 7 only gives you 33 extra raw, so you'd need to get the other 22. Scream in the Night (Attack Boost III) Almudron Helm S Vaik Mail S Valstrax Braces Anjanath Coil S Ingot Greaves S Talisman (AB3) -Decorations. Reply reply Even when running weakness exploit, there might not be enough affinity to make critical boost worthwhile over attack. Agitator or Attack boost . 1 Tenderizer Jewel 2 3 Critical Jewel 2 3 Mastery Jewel 2* 4 Level 1 Decos *Can be exchanged with other skills-Skills. The attack then does 100×0. Normally critical attacks do 25% extra damage. Attack Boost 7. Take resuscitate if you already have AB7 though. Tigrex Lance (Attack III Rampage) Kaiser Crown Tobi-Kadachi Mail S Valstrax Braces Anjanath Coil S Ingot Greaves S Talisman: Attack Boost or Protective Polish +2 2-0-0 Decorations: Crit Boost x 2, Crit Eye x 1, Weakness Exploit x 1, Speed Sharpening x 3, Flinch Free x 1. But in reality, you can easily stack up attack boost and crit, the default build being attack boost 7, weakness exploit 3, crit eye 3 and crit boost 3 for a 1. The monster hits you with an attack that does 100 dmg before defense. WEX 3 > Crit Boost 3 > Critical Eye 7 > Attack Boost 7 or 4 > Offensive Guard 3 > Focus 2/3 (Optional, especially if you're going for Strong arm Stance spam) > Wirebug Whisperer 1 (3 pref, but 1 is a BARE minimum) > Mail of Hellfire 1 > Build up Boost 1 (if possible, from Qurious augment only or until you unlock risen Cham) > Whatever else Skills: Attack Boost Lv 7 Weakness Exploit Lv 3 Focus Lv 3 Critical Eye Lv 3 3 Lv 1 Slots I have recently exchanged the Anjanath Helm S for Sinister Helm S, and slotting in a Focus to compensate for the change (losing Crit Eye 3 to Crit Eye 2). Also I will take any build suggestions. Plus Fire Attack 5, but that's not the focus at all in this build, its only there because there's no level 1 decos that increase raw. Each level of crit boost adds 5% for a critical hit to do 40% extra damage. My +4 attack boost right now comes from an Alatreon piece and one jewel. Skills: Critical Eye 7 Attack Boost 4 Critical Boost 3 Vaik Mail S - Marathon Runner, Crit Boost, Speed Sharp Rathalos Braces S - Marathon Runner Anja Coil S - Crit Boost, Speed Sharp x 2 Hunter Greaves - Crit Boost Talisman: Prot Polish level 2 w/ lv 2 slot - Prot Polish deco or charm with Prot Polish 3 Skills Attack Boost 7 Critical Boost 3 Marathon Runner 3 Protective Polish 3 I'm not telling you how to play just covering a misconception. Keep CB 3 for as long as you can. So "+12 attack" will look like an increase of 57-58 attack on the listed attack value of Greatsword, 27-28 for Gunlance, 39-40 for Longsword, etc. 7% and 3% to 3. Getting crit eye 6/7 and/or max might 3 means you can skip the palico. So your average base damage would be 230 * (1 + . Attack Boost now gives a % boost at later levels in addition to the flat boost and the raw on the weapons available to us isn’t really high enough to make critical eye win over attack boost by itself 3 Attack Jewel* 1 Guardian Jewel 1 Blunt Jewel 4 Level 1 Decos *You can change this for the following: 3 Artillery Jewel (for pure SAED) 3 Quickswitch Jewel 2 Magazine Jewel (if you want to use Axe Hopper) Skills. One weapon attack can get you a huge chunk of health back. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. You now have 100-18=82 health. So I’d say that’s the highest rajang CB is gonna get. Adds one point of attack boost and one point of something else. What I'm thinking is that sneak attack can help alleviate the bad hitzones so you can comfortably hit parts that have bigger element weakness. 2 damage per arrow while Attack Boost IV is granting you +1. . Crit Boost - It's not actually needed, but like attack boost it can be a nice bonus if you can somehow get it in. 5 Additionally, when looking at the kill times for the builds, there was a lot more variation in ele crit. ) Decorations. 65*. I've revised the paragraph that looks at Attack Boost IV. And if you use attack+7, it's 10% more damages so not that much. If you don't like evade extender it's easy to get all 3 crit boosts in there, but most seem to like at least 2 levels in it. getting 100% crit is the best way to increase your damage (and also very easy to do with crit eye 7 and wex 3) as it boost your damage by 25% while having attack boost 7 only gives you 21 extra damage, now of course this scales so on a long sword with 1000 attack it might give you 80 flat damage THATS ONLY AN 8% DAMAGE BOOST For example an attack jewel decoration at level 4 adds +5% attack and a bonus of +7. 5 (AB4), 16. 0, this is the most efficient way to get raw on this weapon. Trying to get as much damage out of my bow build as possible. depends, some weapons praise attack boost like SAED spam CBs because their main damage tool doesn't crit. The difference is 6~% with AB7 vs a whopping 13% of Crit build 1 point in attack boost adds +3 to your base attack, which translates to about 0. When it comes to charge blade though, I can't really find a real answer some say I should Forego attack boost and some say that Critical eye doesn't work on charge blade. In base-Rise it is not so easy to attain your desired 'shopping list' of every skill (unlike Sunbreak!) so generally players will cap Attack Boost @ lv4 (of 7) and then prioritise other skills. I'd also try to lean into either crit boost 3 or attack up 7, if possible atk 4 and CB 3. 1818 = 18 dmg. However some builds (like GS meta builds) that focus on big juicy damage numbers want to slot in attack boost when all other damage skills are already maxed I don’t want to see someone out there running attack boost 7 and agitator 7 but their affinity is only at 10% kind of thing, i’ve seen that before. Note that you will no longer have a need to maintain white sharpness, but will have 30 blue hits by default instead. Jul 28, 2022 · I gave up 3 slot for just getting crit element 3 but I have no idea is this thing working or not. I dont know i think the second one will be better when i get the augment and the last 3 crit gems. While the art boost gives more damage to the phial in a vacuum, most phial attacks require you to land the melee hit first (and at the very least, you want it to land) so you have to account for the damage boost of both modifications. Guard 3 WEX 3 CB 3 Guard 1 Attack 4 (or more) There's a meme popularity due to how rare attack boost decos are in base game, and attack +4 is rare in iceborne. Going up to 7 was the real luxury, and stacking CE wasn't particularly hard either as far as I remember (especially with Safi gear). Your charm sounds pretty great though, wish I could find one like that. Attack Boost 7 Crit Eye 7 Defiance 5 Critical Boost 3 Weakness Exploit 3 Evade Window 3 Adrenaline Rush 2 Bladescale Hone Bladescale Hone 1 / 2 (not sure if I want to rely on 50% RNG for the Proc will have to see) Evade Extender 1 /2 (Not sure if 2 is too much might just go for 1 instead for spacing) Mail of Hellfire 1 Coalesence 1 That’s already 100% although not consistent. 7% EFR increase in a DPS focused endgame hammer build. I'm running the full set of Onmyo and I'm currently using a normal rapid up 2 talisman but was wondering if attack boost would be the better call. AB7 is good to have but less of priority as the difference from 4 to 7 is not as huge as from 0 to 4. 1 Even just plain cancelled out affinity with attack 7 hits for higher with 90 average. 5% EFR (with crit boost 3). Defense boost is more like for those who continuously get hit and cannot evade Any Talisman (Critical Boost, Attack Boost, Rapid Morph, Artillery, Load Shells, etc. Attack Boost decos are craftable (now as lv2 decos), while Crit Boost decos aren't. Plus attack boost doesn’t destroy your defense or constantly drain your health, all these new skills are just silly gimmicks that don’t seem to outperform the classics Dereliction once all 3 birds activate plus attack 4 is probably slightly better, but at the cost of your character bleeding to death nonstop & having to wait like 6 minutes Attack Boost decos are craftable (now as lv2 decos), while Crit Boost decos aren't. Since I’m always running crit boost 3 I’m currently favoring affinity 5% with raw boost level 1, but it sort of depends on the weapon’s base affinity and overall slot availability on the build too. level 4 attack/other skill. For most weapons, Power Charm + Power Talon + Dango Booster will be around 10% damage increase over nothing and are super easy to get and really should be your base line. The way I've been looking at the new armors, at least on the blademaster classes, is in "2-slot equivalents". Mixed sets by themselves allready let you get attack 7/crit eye 6/7 pretty easily and huge multipliers like buildup boost or multi purpose efficient skills like bloodlust or wind mantle or powder mantle are chosen for the qurio,making well rounded evasion/attack sets with little drawbacks. If you want to play defensive but you are accustomed to evading the monster attack rather than letting it hit you, then evade extender is better. MHR Reddit's #1 spot for Pokémon GO™ discoveries and research. Attack boost 4 is important, and it is very easy to get it just by talisman alone. But Crit boost or crit element only make sense if you reach a high affinity otherwise both are wasted. But 1. Critical eye gives affinity, and attack boost gives attack. Attack and crit numbers for Dereliction, Bloodlust, Mail of Hellfire, Coalescence, Chain Crit, Resentment, Attack Boost, Agitator, Maximum Might, Weakness Exploit… EDIT NOTE 14. 22: Several adjustments were made within the last 2 days, thanks to the community for all the comments. Attack boost 7 should not be your priority when building for max dps. Use that for Rajang EFR Let's compare this to something like Agitator. No idea what I’m doing. Agitator 7 is 20%, WEX is 50%, Attack Boost 4 is 5%, Safi innately has 5% affinity and then you go crit eye 4 for the remaining 20%. That way you have 30% chance for it to be quick sheath which increases your chances significantly to get the charm. Only problem is it does take a lot of slots so currently a lot of builds can't add it. 3% make sense to me if just calculating off of rarity 10 weapon raw value. 7 Attack Boost 3 Weakness Exploit 3 Critical Boost And you can even get attack boost from lots of places. At least at the point i am. Offensive Guard 3 Attack Boost 7 Bludgeoner 3 Mind's Eye 1 Guard 1 Defense Boost 4 ( crit boost 1 instead of 3 for example ) It affects your sacred sheath and is overall a very good option to make up for the monsters’ tracking. You don't get attack up from bead since it's hard to bead and bloom (costs too many bugs) so the main goal is to build up infernal often. but it looks so bad and ugly, odo is such a cool beautiful set :( I hate this Set 2: Attack boost 7, Dragon Attack 5, WEX 3, Crit eye 2, 15% innate affinity for 75% total Set 1 average kill time was 5:00. Attack Boost isn't a percentage. Reply reply accountm8forthisjoke It’s a tiny bit less efficient than attack boost too, but close enough to call it a tie. Your defense with full Rakna armor is 360 and so your dmg mitigation is 80/(80+360) = 0. To note: silkbind boost is also really good for weapons like SnS, CB, and Hammer that has high power switch skill attacks that can be spammed with wirebug whisperer. What's the most levels you can get for attack boost in a talisman? Highest I've ever got for it was level 3. Attack boost is simple to calculate, it shows you the increase in your attack value. This is because attack boost is now a significant % increase from level 4 and up, and raw increases impact phial damage. 25) - 230 = 55. The Silph Road is a grassroots network of trainers whose communities Dropping Attack Boost to 4 and having full WEX and Crit Boost would probably be the best option. If you have Crit Boost 3, Mind's Eye, Crit Eye etc, you'll benefit far more in the long run. 386 damages increase. 2 additional raw. This is correct, attack boost 5/6/7 is a trap as mathematically it’s a redundant stat boost compared to throwing in 3 levels of Crit boost, as crit + Crit boost scales much harder. If you hit other parts more often than weakspots then crit boost would maximize your damage across all parts of the monster. I just crafted the armor set of the final boss. Get at least attack boost 4 then stack affinity. Basically, attack boost 5-7 for 3 slots represents around 5% of base raw + a small flat amount; which is around what resuscitate 3 will give you - but resuscitate will have a tiny bit of downtime. blast attack on goldian LS). Crit boost 3 and 100% affinity with wex 3 should be your first priority as these are multiplicative bonuses to the higher base tRaw of weapons in iceborne. The bow is the Gorboza which I augmented to have 5% affinity and +5 attack with the daora soul slotted in. The damage increase from 100% affinity and crit boost 3 is far more significant than the additive bonus from agitator and attack boost. If this is an elemental build, then Attack 7 is not needed. It is a Bonus to your Attack, like the Attack Boost Skill. Bow Charge Plus 1 Stamina Surge 3 Constitution 3 Attack Boost 7 Defense Boost 2 I didn't put WEX because it doesn't synergize well with Pierce Shots. Stun Resist lv3 also a must Crit Boost 0 means your affinity gets you 12. This usually leaves extra spots, so you might as well put in critical eye or 4 points in attack. Crit Boost 3 means your affinity increases to 20% more damage. 5 attack weapon? (i’m excluding the bonus on purpose) Or is the percentage added differently? 0% with no attack boost - average 80 damage Attack 7, 20% - average poke damage 97. Lastly, as others have already mentioned, buildup boost boosts raw attack, which makes it very good and high priority. level 4 attack+ decoration which adds two points of attack boost. 5 rounded down to 7. From ehat I could tell (For SnS at least) it seems like Attack Boost isn't on as many of the better armour pieces so you end up slotting it in, which takes more slots than just 1-2 WEX/Crit boost decos would. Some of the more unique build ideas involve sneak attack 3 on the Diablos horn, because the handicraft 4 that comes with the sneak attack pieces get it to purple. critical attacks add 25% more damage (40% with critical boost 3) iirc, but for example if the other weapon has 90% affinity and does alot more damage per hit it can out damage a weapon with 100% affinity and less attack. Crit Boost can increase that bonus from 25% to 40% Attack Boost 7 is a 10% Attack Bonus unconditionally and adds another 10 true raw. 25) = 267. But yeah, legit maxing out just one build takes an insane amount of time and can be discouraging pretty fast. Offensive Guard 3 Attack Boost 4 Weakness Exploit 3 Critical Eye 1 Latent Power 1 Guard 1 Defense Boost 2 This build relies on critical hits and white sharpness for damage. I am currently running the LBG and I know Crit chance is valued higher than Attack with CB 3 in a pure Crit vs Raw scenario. my current set has: Attack boost 7 crit boost 3 pierce up 3 (Narga LBG) wex 2 (comes with my talisman) my theoretical new build would include: Attack boost 4 crit boost 3 pierce up 3 rapid up 3 wex 2 Against his head, Elemental Boost I gives +1. Critical Eye needs max crit boost also to be better than attack boost from what I can tell. Attack boost decos also compete with every other level 2 deco skills you need: quick sheathe, wex, pp, crit eye/boost. Something else to consider is that with Health Boost removed and the Lvl4 deco giving a whopping 5 levels of Defense Boost, the cost of Defense Boost 7 is a lot lower than it used to be: Divine Blessing 3 - requires 4-2-0 slot Defense Boost 7 - requires 4-1-1 slot Attack boost 4-5 is only a 1% raw increase really, so for CB3 to be worse than if you would need to have a minuscule 25%-ish some crit Attack boost 6-7 compared to CB3 is preferred though Reply [deleted] • 2 Attack Jewel 3 Level 1 Decos Skills. It's fairly typical to go with something like CE7, Artillery 5, WE 3, Capacity boost, and Crit boost 2 with razor sharp (charm,) guard up, and some points in health boost and evade extender. zfheaf cxnjl mtad gst gfbcrwt lxox mocs sgaku wrsdxbt ynwwpnie